Inverting sense of no-fluids to be correct.
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@@ -24,7 +24,7 @@ no_fluids_start(void *data, RenderState *state, PyObject *support) {
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static int
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no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) {
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return !block_has_property(state->block, FLUID);
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return block_has_property(state->block, FLUID);
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}
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RenderPrimitiveInterface primitive_no_fluids = {
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