added support for removing tiles that shouldn't exist with --check-tiles
--check-tiles is now activated by shrinking maps better detection for --forcerender situtations Also cleaned up some docs and comments Moved tiledir creation to TileSet constructor
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@@ -402,8 +402,6 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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# create our TileSet from this RegionSet
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tileset_dir = os.path.abspath(os.path.join(destdir, render_name))
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if not os.path.exists(tileset_dir):
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os.mkdir(tileset_dir)
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# only pass to the TileSet the options it really cares about
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render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
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