Wood and stripped wood
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@@ -1077,7 +1077,7 @@ block(blockid=15, top_image="assets/minecraft/textures/block/iron_ore.png")
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# coal ore
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block(blockid=16, top_image="assets/minecraft/textures/block/coal_ore.png")
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@material(blockid=[17,162,11306,11307], data=range(12), solid=True)
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@material(blockid=[17,162,11306,11307,11308,11309,11310,11311], data=range(12), solid=True)
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def wood(self, blockid, data):
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# extract orientation and wood type frorm data bits
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wood_type = data & 3
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@@ -1136,6 +1136,52 @@ def wood(self, blockid, data):
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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if blockid == 11308: # regular bark:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/oak_log.png")
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side = top
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/spruce_log.png")
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side = top
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/birch_log.png")
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side = top
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/jungle_log.png")
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side = top
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elif blockid == 11309: # acacia/dark bark:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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side = top
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/dark_oak_log.png")
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side = top
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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side = top
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if blockid == 11310: # stripped regular wood:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_oak_log.png")
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side = top
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_spruce_log.png")
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side = top
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_birch_log.png")
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side = top
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_jungle_log.png")
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side = top
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elif blockid == 11311: # stripped acacia/dark wood:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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side = top
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_dark_oak_log.png")
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side = top
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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side = top
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# choose orientation and paste textures
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if wood_orientation == 0:
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@@ -741,6 +741,18 @@ class RegionSet(object):
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'minecraft:stripped_jungle_log': (11306, 3),
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'minecraft:stripped_acacia_log': (11307, 0),
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'minecraft:stripped_dark_oak_log': (11307, 1),
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'minecraft:oak_wood': (11308, 0),
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'minecraft:spruce_wood': (11308, 1),
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'minecraft:birch_wood': (11308, 2),
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'minecraft:jungle_wood': (11308, 3),
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'minecraft:acacia_wood': (11309, 0),
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'minecraft:dark_oak_wood': (11309, 1),
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'minecraft:stripped_oak_wood': (11310, 0),
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'minecraft:stripped_spruce_wood': (11310, 1),
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'minecraft:stripped_birch_wood': (11310, 2),
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'minecraft:stripped_jungle_wood': (11310, 3),
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'minecraft:stripped_acacia_wood': (11311, 0),
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'minecraft:stripped_dark_oak_wood': (11311, 1),
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}
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colors = [ 'white', 'orange', 'magenta', 'light_blue',
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@@ -813,7 +825,7 @@ class RegionSet(object):
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elif key.endswith('shulker_box') or key.endswith('piston') or key in ['minecraft:observer', 'minecraft:dropper', 'minecraft:dispenser']:
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facing = palette_entry['Properties']['facing']
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data = {'down': 0, 'up': 1, 'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
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elif key.endswith('_log'):
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elif key.endswith('_log') or key.endswith('_wood'):
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axis = palette_entry['Properties']['axis']
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if axis == 'x':
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data |= 4
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