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Merge branch 'master' into smooth-lighting

This commit is contained in:
Aaron Griffith
2011-10-28 13:07:01 -04:00
12 changed files with 140 additions and 45 deletions

View File

@@ -193,7 +193,7 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
unsigned char above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
/* check for air in z+1, no air = no connection with upper level */
if ((z != 127) && (getArrayByte3D(state->left_blocks, x, y, z) == 0)) {
if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z + 1) == 0)) {
above_level_data = check_adjacent_blocks(state, x, y, z + 1, state->block);
} /* else above_level_data = 0 */