0

textures are now only generated when actual *rendering* is done

This commit is contained in:
Aaron Griffith
2011-05-13 12:30:13 -04:00
parent d2c9b80239
commit 93424c296d
5 changed files with 63 additions and 48 deletions

View File

@@ -26,6 +26,8 @@ import collections
import json
import logging
import util
import textures
import c_overviewer
import cPickle
import stat
import errno
@@ -59,14 +61,22 @@ def pool_initializer(rendernode):
logging.debug("Child process {0}".format(os.getpid()))
#stash the quadtree objects in a global variable after fork() for windows compat.
global child_rendernode
child_rendernode = rendernode
child_rendernode = rendernode
# make sure textures are generated for this process
# and initialize c_overviewer
textures.generate()
c_overviewer.init_chunk_render()
# load biome data in each process, if needed
for quadtree in rendernode.quadtrees:
if quadtree.world.useBiomeData:
import textures
# make sure we've at least *tried* to load the color arrays in this process...
textures.prepareBiomeData(quadtree.world.worlddir)
if not textures.grasscolor or not textures.foliagecolor:
raise Exception("Can't find grasscolor.png or foliagecolor.png")
# only load biome data once
break
#http://docs.python.org/library/itertools.html
def roundrobin(iterables):

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@@ -24,43 +24,41 @@ static PyObject *special_blocks = NULL;
static PyObject *specialblockmap = NULL;
static PyObject *transparent_blocks = NULL;
int init_chunk_render(void) {
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
/* if blockmap (or any of these) is not NULL, then that means that we've
* somehow called this function twice. error out so we can notice this
* */
if (blockmap) return 1;
/* this function only needs to be called once, anything more is an
* error... */
if (blockmap) {
PyErr_SetString(PyExc_RuntimeError, "init_chunk_render should only be called once per process.");
return NULL;
}
textures = PyImport_ImportModule("textures");
/* ensure none of these pointers are NULL */
if ((!textures)) {
fprintf(stderr, "\ninit_chunk_render failed to load; textures\n");
PyErr_Print();
return 1;
return NULL;
}
chunk_mod = PyImport_ImportModule("chunk");
/* ensure none of these pointers are NULL */
if ((!chunk_mod)) {
fprintf(stderr, "\ninit_chunk_render failed to load; chunk\n");
PyErr_Print();
return 1;
return NULL;
}
blockmap = PyObject_GetAttrString(textures, "blockmap");
if (!blockmap)
return NULL;
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
if (!special_blocks)
return NULL;
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
if (!specialblockmap)
return NULL;
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
if (!transparent_blocks)
return NULL;
/* ensure none of these pointers are NULL */
if ((!transparent_blocks) || (!blockmap) || (!special_blocks) || (!specialblockmap)) {
fprintf(stderr, "\ninit_chunk_render failed\n");
PyErr_Print();
return 1;
}
return 0;
Py_RETURN_NONE;
}
int
@@ -310,7 +308,7 @@ chunk_render(PyObject *self, PyObject *args) {
PyObject *t = NULL;
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &blockdata_expanded))
return Py_BuildValue("i", "-1");
return NULL;
/* fill in important modules */
state.textures = textures;
@@ -435,7 +433,7 @@ chunk_render(PyObject *self, PyObject *args) {
blockid = NULL;
}
}
}
}
/* free up the rendermode info */
rendermode->finish(rm_data, &state);

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@@ -26,6 +26,8 @@ static PyMethodDef COverviewerMethods[] = {
{"alpha_over", alpha_over_wrap, METH_VARARGS,
"alpha over composite function"},
{"init_chunk_render", init_chunk_render, METH_VARARGS,
"Initializes the stuffs renderer."},
{"render_loop", chunk_render, METH_VARARGS,
"Renders stuffs"},
@@ -53,12 +55,6 @@ initc_overviewer(void)
(void)Py_InitModule("c_overviewer", COverviewerMethods);
/* for numpy */
import_array();
/* initialize some required variables in iterage.c */
if (init_chunk_render()) {
fprintf(stderr, "failed to init_chunk_render\n");
exit(1); // TODO better way to indicate error?
}
init_endian();
}

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@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 5
#define OVERVIEWER_EXTENSION_VERSION 6
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -76,7 +76,7 @@ typedef struct {
PyObject *left_blocks;
PyObject *right_blocks;
} RenderState;
int init_chunk_render(void);
PyObject *init_chunk_render(PyObject *self, PyObject *args);
int is_transparent(unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);

View File

@@ -112,9 +112,6 @@ def _split_terrain(terrain):
return textures
# This maps terainids to 16x16 images
terrain_images = _split_terrain(_get_terrain_image())
def transform_image(img, blockID=None):
"""Takes a PIL image and rotates it left 45 degrees and shrinks the y axis
by a factor of 2. Returns the resulting image, which will be 24x12 pixels
@@ -460,7 +457,6 @@ def _build_blockimages():
while len(allimages) < 256:
allimages.append(None)
return allimages
blockmap = _build_blockimages()
def load_water():
"""Evidentially, the water and lava textures are not loaded from any files
@@ -482,8 +478,6 @@ def load_water():
lavablock = _build_block(lavatexture, lavatexture)
blockmap[10] = lavablock.convert("RGB"), lavablock
blockmap[11] = blockmap[10]
load_water()
def generate_special_texture(blockID, data):
"""Generates a special texture, such as a correctly facing minecraft track"""
@@ -1541,11 +1535,6 @@ def tintTexture(im, c):
i.putalpha(im.split()[3]); # copy the alpha band back in. assuming RGBA
return i
# generate biome (still grayscale) leaf, grass textures
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
currentBiomeFile = None
currentBiomeData = None
grasscolor = None
@@ -1665,9 +1654,31 @@ special_map[2] = range(11) + [0x10,] # grass, grass has not ancildata but is
# and is harmless for normal maps
special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemented)
# placeholders that are generated in generate()
terrain_images = None
blockmap = None
biome_grass_texture = None
biome_leaf_texture = None
specialblockmap = None
specialblockmap = {}
for blockID in special_blocks:
for data in special_map[blockID]:
specialblockmap[(blockID, data)] = generate_special_texture(blockID, data)
def generate():
# This maps terainids to 16x16 images
global terrain_images
terrain_images = _split_terrain(_get_terrain_image())
# generate the normal blocks
global blockmap
blockmap = _build_blockimages()
load_water()
# generate biome (still grayscale) leaf, grass textures
global biome_grass_texture, biome_leaf_texture
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
# generate the special blocks
global specialblockmap, special_blocks
specialblockmap = {}
for blockID in special_blocks:
for data in special_map[blockID]:
specialblockmap[(blockID, data)] = generate_special_texture(blockID, data)