world: make the chunk populated code even uglier
Fixes #1568. Fixes #1566.
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@@ -1307,7 +1307,8 @@ class RegionSet(object):
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# Empty is self-explanatory, and liquid_carved and carved seem to correspond
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# Empty is self-explanatory, and liquid_carved and carved seem to correspond
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# to SkyLight not being calculated, which results in mostly-black chunks,
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# to SkyLight not being calculated, which results in mostly-black chunks,
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# so we'll just pretend they aren't there.
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# so we'll just pretend they aren't there.
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if chunk_data.get("Status", "") not in ("full", "postprocessed", "fullchunk"):
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if chunk_data.get("Status", "") not in ("full", "postprocessed", "fullchunk",
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"mobs_spawned", ""):
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raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
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raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
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if data[1]['DataVersion'] >= 1952: # Only check this for 1.14 and above
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if data[1]['DataVersion'] >= 1952: # Only check this for 1.14 and above
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if not chunk_data.get("isLightOn", 0):
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if not chunk_data.get("isLightOn", 0):
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