changed "go" methods in world and quadtree to something more descriptive
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@@ -365,7 +365,9 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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logging.error("To change north-direction of an existing render, use --forcerender")
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sys.exit(1)
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w.go(options.procs)
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# A couple other things we need to figure out about the world:
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w.determine_bounds()
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w.find_true_spawn()
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logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))
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@@ -394,9 +396,9 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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qtree = quadtree.QuadtreeGen(w, destdir, rendermode=rendermode, **qtree_args)
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q.append(qtree)
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# do quadtree-level preprocessing
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# Make sure the quadtrees are the correct depth
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for qtree in q:
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qtree.go(options.procs)
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qtree.check_depth()
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# create the distributed render
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r = rendernode.RenderNode(q, options)
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