changed "go" methods in world and quadtree to something more descriptive
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@@ -196,8 +196,11 @@ class QuadtreeGen(object):
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except OSError, e:
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pass # doesn't exist maybe?
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def go(self, procs):
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"""Processing before tile rendering"""
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def check_depth(self):
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"""Ensure the current quadtree is the correct depth. If it's not,
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employ some simple re-arranging of tiles to save on computation.
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"""
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curdepth = self._get_cur_depth()
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if curdepth != -1:
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