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added an option to delete caches

This commit is contained in:
Andrew Brown
2010-09-15 21:17:37 -04:00
parent 6e323791e6
commit 9737a97d8a
2 changed files with 44 additions and 1 deletions

View File

@@ -111,6 +111,25 @@ You can throw these files up to a web server to let others view your map. You
do *not* need a Google Maps API key (as was the case with older versions of the
API), so just copying the directory to your web server should suffice.
Clearing the Cache
------------------
The Overviewer keeps two levels of cache: it saves each chunk rendered
individually along side your chunk files in your saved world directory, and it
keeps a hash file along side each tile in your output directory. Using these
cache files it will not re-render any image that has not changed.
If you want to clear the cache and re-render everything, run gmap.py with the
-d option::
python gmap.py -d <Path to World> <Output Directory>
The next time your map is rendered, it will re-render every chunk. This is
useful if you've changed texture packs or want to save disk space, but
otherwise not too useful.
This is probably *not* a good idea for very large worlds, since it will take
much longer to render the next time you do so.
Bugs
====
This program has bugs. They are mostly minor things, I wouldn't have released a