Merge remote branch 'origin/devel'
Conflicts: docs/config.rst
This commit is contained in:
@@ -321,71 +321,46 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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}
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return final_data;
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} else if (state-> block == 54) { /* chests */
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/* the top 2 bits are used to store the type of chest
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* (single or double), the 2 bottom bits are used for
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* orientation, look textures.py for more information. */
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} else if (state->block == 54) { /* normal chests */
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/* Orientation is given by ancilData, pseudo data needed to
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* choose from single or double chest and the correct half of
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* the chest. */
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/* Add two bits to ancilData to store single or double chest
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* and which half of the chest it is: bit 0x10 = second half
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* bit 0x8 = first half */
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/* if placed alone chests always face west, return 0 to make a
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* chest facing west */
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unsigned char chest_data = 0, air_data = 0, final_data = 0;
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unsigned char chest_data = 0, final_data = 0;
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/* search for chests */
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chest_data = check_adjacent_blocks(state, x, y, z, 54);
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/* search for air */
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air_data = check_adjacent_blocks(state, x, y, z, 0);
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if (chest_data == 1) { /* another chest in the upper-left */
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final_data = final_data | 0x10 | ancilData;
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if (chest_data == 1) { /* another chest in the east */
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final_data = final_data | 0x8; /* only can face to north or south */
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if ( (air_data & 0x2) == 2 ) {
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final_data = final_data | 0x1; /* facing north */
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} else {
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final_data = final_data | 0x3; /* facing south */
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}
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} else if (chest_data == 2) { /* in the bottom-left */
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final_data = final_data | 0x8 | ancilData;
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} else if (chest_data == 2) { /* in the north */
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final_data = final_data | 0x4; /* only can face to east or west */
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if ( !((air_data & 0x4) == 4) ) { /* 0 = west */
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final_data = final_data | 0x2; /* facing east */
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}
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} else if (chest_data == 4) { /*in the bottom-right */
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final_data = final_data | 0x8 | ancilData;
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} else if (chest_data == 4) { /*in the west */
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final_data = final_data | 0x4;
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if ( (air_data & 0x2) == 2 ) {
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final_data = final_data | 0x1; /* facing north */
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} else {
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final_data = final_data | 0x3; /* facing south */
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}
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} else if (chest_data == 8) { /*in the south */
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final_data = final_data | 0x8;
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if ( !((air_data & 0x4) == 4) ) {
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final_data = final_data | 0x2; /* facing east */
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}
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} else if (chest_data == 8) { /*in the upper-right */
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final_data = final_data | 0x10 | ancilData;
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} else if (chest_data == 0) {
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/* Single chest, determine the orientation */
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if ( ((air_data & 0x8) == 0) && ((air_data & 0x2) == 2) ) { /* block in +x and no block in -x */
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final_data = final_data | 0x1; /* facing north */
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} else if ( ((air_data & 0x2) == 0) && ((air_data & 0x8) == 8)) {
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final_data = final_data | 0x3;
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} else if ( ((air_data & 0x4) == 0) && ((air_data & 0x1) == 1)) {
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final_data = final_data | 0x2;
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} /* else, facing west, value = 0 */
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final_data = ancilData;
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} else {
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/* more than one adjacent chests! render as normal chest */
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/* more than one adjacent chests! That shouldn't be
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* possible! render as normal chest */
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return 0;
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}
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return final_data;
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} else if ((state->block == 101) || (state->block == 102)) {
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/* iron bars and glass panes:
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* they seem to stick to almost everything but air, but
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* they seem to stick to almost everything but air,
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* not sure yet! Still a TODO! */
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/* return check adjacent blocks with air, bit inverted */
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return check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f;
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@@ -41,7 +41,7 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
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int x = state->x, y = state->y, z = state->z;
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int increment=0;
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if (state->block == 44 && ((state->block_data & 0x8) == 0 )) // half-step BUT no upsidown half-step
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if ((state->block == 44 || state->block == 126) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps
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increment=6;
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else if ((state->block == 78) || (state->block == 93) || (state->block == 94)) // snow, redstone repeaters (on and off)
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increment=9;
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109
overviewer_core/src/primitives/exposed.c
Normal file
109
overviewer_core/src/primitives/exposed.c
Normal file
@@ -0,0 +1,109 @@
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../overviewer.h"
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typedef struct {
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unsigned int mode; /* 0 = exposed only, 1 = unexposed only */
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} PrimitiveExposed;
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static int
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exposed_start(void *data, RenderState *state, PyObject *support) {
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PrimitiveExposed *self = (PrimitiveExposed *)data;
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if (!render_mode_parse_option(support, "mode", "I", &(self->mode)))
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return 1;
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return 0;
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}
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static int
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exposed_hidden(void *data, RenderState *state, int x, int y, int z) {
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PrimitiveExposed *self = (PrimitiveExposed *)data;
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/* Unset these flags if seeming exposure from any of these directions would
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* be due to not having data there.
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*/
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int validMinusX = 1;
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int validPlusX = 1;
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int validMinusY = 1;
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int validPlusY = 1;
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int validMinusZ = 1;
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int validPlusZ = 1;
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/* special handling for section boundaries */
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/* If the neighboring section has no block data, ignore exposure from that
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* direction
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*/
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if (x == 0 && (!(state->chunks[0][1].loaded) || state->chunks[0][1].sections[state->chunky].blocks == NULL)) {
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/* No data in -x direction */
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validMinusX = 0;
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}
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if (x == 15 && (!(state->chunks[2][1].loaded) || state->chunks[2][1].sections[state->chunky].blocks == NULL)) {
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/* No data in +x direction */
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validPlusX = 0;
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}
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if (y == 0 && (state->chunky - 1 < 0 || state->chunks[1][1].sections[state->chunky - 1].blocks == NULL)) {
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/* No data in -y direction */
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validMinusY = 0;
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}
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if (y == 15 && (state->chunky + 1 >= SECTIONS_PER_CHUNK || state->chunks[1][1].sections[state->chunky + 1].blocks == NULL)) {
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/* No data in +y direction */
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validPlusY = 0;
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}
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if (z == 0 && (!(state->chunks[1][0].loaded) || state->chunks[1][0].sections[state->chunky].blocks == NULL)) {
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/* No data in -z direction */
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validMinusZ = 0;
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}
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if (z == 15 && (!(state->chunks[1][2].loaded) || state->chunks[1][2].sections[state->chunky].blocks == NULL)) {
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/* No data in +z direction */
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validPlusZ = 0;
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}
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/* If any of the 6 blocks adjacent to us are transparent, we're exposed */
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if( (validMinusX && is_transparent(get_data(state, BLOCKS, x-1, y, z))) ||
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(validPlusX && is_transparent(get_data(state, BLOCKS, x+1, y, z))) ||
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(validMinusY && is_transparent(get_data(state, BLOCKS, x, y-1, z))) ||
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(validPlusY && is_transparent(get_data(state, BLOCKS, x, y+1, z))) ||
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(validMinusZ && is_transparent(get_data(state, BLOCKS, x, y, z-1))) ||
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(validPlusZ && is_transparent(get_data(state, BLOCKS, x, y, z+1 ))) ) {
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/* Block is exposed */
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/* Returns 1 and hides us if we're rendering unexposed blocks, 0 and
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* shows us if we're rendering exposed blocks
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*/
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return self->mode;
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}
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/* We have no valid evidence that the block is exposed */
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return !(self->mode); /* Hide in normal mode, reveal in inverted mode */
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}
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RenderPrimitiveInterface primitive_exposed = {
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"exposed", sizeof(PrimitiveExposed),
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exposed_start,
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NULL,
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NULL,
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exposed_hidden,
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NULL,
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};
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37
overviewer_core/src/primitives/no-fluids.c
Normal file
37
overviewer_core/src/primitives/no-fluids.c
Normal file
@@ -0,0 +1,37 @@
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../overviewer.h"
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static int
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no_fluids_start(void *data, RenderState *state, PyObject *support) {
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return 0;
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}
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static int
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no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) {
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return block_has_property(state->block, FLUID);
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}
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RenderPrimitiveInterface primitive_no_fluids = {
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"no-fluids", 0,
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no_fluids_start,
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NULL,
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NULL,
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no_fluids_hidden,
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NULL,
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};
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