updated default max height on Depth render primitive
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@@ -57,7 +57,7 @@ class Depth(RenderPrimitive):
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name = "depth"
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options = {
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"min": ("lowest level of blocks to render", 0),
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"max": ("highest level of blocks to render", 127),
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"max": ("highest level of blocks to render", 255),
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}
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class EdgeLines(RenderPrimitive):
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