diff --git a/overviewer_core/src/overviewer.h b/overviewer_core/src/overviewer.h index 132d187..1bb8f92 100644 --- a/overviewer_core/src/overviewer.h +++ b/overviewer_core/src/overviewer.h @@ -26,7 +26,7 @@ // increment this value if you've made a change to the c extesion // and want to force users to rebuild -#define OVERVIEWER_EXTENSION_VERSION 29 +#define OVERVIEWER_EXTENSION_VERSION 30 /* Python PIL, and numpy headers */ #include @@ -35,11 +35,11 @@ /* macro for getting a value out of various numpy arrays the 3D arrays have interesting, swizzled coordinates because minecraft (anvil) stores blocks - in y/z/x order */ + in y/z/x order for 3D, z/x order for 2D */ #define getArrayByte3D(array, x,y,z) (*(unsigned char *)(PyArray_GETPTR3((array), (y), (z), (x)))) #define getArrayShort3D(array, x,y,z) (*(unsigned short *)(PyArray_GETPTR3((array), (y), (z), (x)))) -#define getArrayByte2D(array, x,y) (*(unsigned char *)(PyArray_GETPTR2((array), (x), (y)))) -#define getArrayShort2D(array, x,y) (*(unsigned short *)(PyArray_GETPTR2((array), (x), (y)))) +#define getArrayByte2D(array, x,y) (*(unsigned char *)(PyArray_GETPTR2((array), (y), (x)))) + /* generally useful MAX / MIN macros */ #define MAX(a, b) ((a) > (b) ? (a) : (b)) diff --git a/overviewer_core/src/primitives/base.c b/overviewer_core/src/primitives/base.c index 06f2fba..5a66a9a 100644 --- a/overviewer_core/src/primitives/base.c +++ b/overviewer_core/src/primitives/base.c @@ -214,7 +214,7 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec if (self->use_biomes) { /* average over all neighbors */ for (dx = -1; dx <= 1; dx++) { - for (dz = -1; dz <= 1; dz += (dx == 0 ? 2 : 1)) { + for (dz = -1; dz <= 1; dz++) { unsigned char biome = get_data(state, BIOMES, state->x + dx, state->y, state->z + dz); if (biome >= NUM_BIOMES) { /* note -- biome 255 shows up on map borders. @@ -227,8 +227,8 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec rain += biome_table[biome].rainfall; } } - temp /= 8.0; - rain /= 8.0; + temp /= 9.0; + rain /= 9.0; } else { /* don't use biomes, just use the default */ temp = biome_table[DEFAULT_BIOME].temperature;