Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are).
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@@ -91,7 +91,7 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
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/* only do special half-step handling if no authoratative pointer was
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passed in, which is a sign that we're recursing */
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if (block == 44 && authoratative == NULL) {
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if ((block == 44 || block == 53 || block == 67) && authoratative == NULL) {
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float average_gather = 0.0f;
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unsigned int average_count = 0;
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int auth;
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