Added a NoFluids render mode primitive, and documented it.
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44
overviewer_core/src/primitives/no-fluids.c
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44
overviewer_core/src/primitives/no-fluids.c
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../overviewer.h"
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typedef struct {
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} PrimitiveNoFluids;
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static int
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no_fluids_start(void *data, RenderState *state, PyObject *support) {
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PrimitiveNoFluids *self = (PrimitiveNoFluids *)data;
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return 0;
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}
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static int
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no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) {
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PrimitiveNoFluids *self = (PrimitiveNoFluids *)data;
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return !block_has_property(state->block, FLUID);
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}
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RenderPrimitiveInterface primitive_no_fluids = {
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"no-fluids", sizeof(PrimitiveNoFluids),
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no_fluids_start,
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NULL,
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NULL,
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no_fluids_hidden,
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NULL,
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};
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