0

Added a NoFluids render mode primitive, and documented it.

This commit is contained in:
Adam Novak
2012-04-24 20:29:27 -07:00
parent 5184c8d321
commit 9df1446276
3 changed files with 50 additions and 0 deletions

View File

@@ -618,6 +618,9 @@ Exposed
mode mode
when set to 1, inverts the render mode, only drawing unexposed blocks. Default: 0 when set to 1, inverts the render mode, only drawing unexposed blocks. Default: 0
NoFluids
Don't render fluid blocks (water, lava).
EdgeLines EdgeLines
Draw edge lines on the back side of blocks, to help distinguish them from Draw edge lines on the back side of blocks, to help distinguish them from

View File

@@ -68,6 +68,9 @@ class Exposed(RenderPrimitive):
options = { options = {
"mode": ("0 = exposed blocks only, 1 = unexposed blocks only", 0), "mode": ("0 = exposed blocks only, 1 = unexposed blocks only", 0),
} }
class NoFluids(RenderPrimitive):
name = "no-fluids"
class EdgeLines(RenderPrimitive): class EdgeLines(RenderPrimitive):
name = "edge-lines" name = "edge-lines"

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@@ -0,0 +1,44 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
typedef struct {
} PrimitiveNoFluids;
static int
no_fluids_start(void *data, RenderState *state, PyObject *support) {
PrimitiveNoFluids *self = (PrimitiveNoFluids *)data;
return 0;
}
static int
no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) {
PrimitiveNoFluids *self = (PrimitiveNoFluids *)data;
return !block_has_property(state->block, FLUID);
}
RenderPrimitiveInterface primitive_no_fluids = {
"no-fluids", sizeof(PrimitiveNoFluids),
no_fluids_start,
NULL,
NULL,
no_fluids_hidden,
NULL,
};