fixed a bug in TileSet. Traversal now works according to tests.
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@@ -923,8 +923,9 @@ class TileSet(object):
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raise
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tile_mtime = 0
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if tile_mtime > max_child_mtime:
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# Needs rendering
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if tile_mtime < max_child_mtime:
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# If any child was updated more recently than ourself, then
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# we need rendering
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yield path, None, True
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else:
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# Nope.
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