0

initial support for map overlays

This commit is contained in:
Aaron Griffith
2011-03-28 02:50:36 -04:00
parent 4977ae8767
commit 9f69f099ad
13 changed files with 216 additions and 79 deletions

View File

@@ -273,7 +273,8 @@ alpha_over_wrap(PyObject *self, PyObject *args)
* also, it multiplies instead of doing an over operation
*/
PyObject *
tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg,
unsigned char sb, unsigned char sa,
PyObject *mask, int dx, int dy, int xsize, int ysize) {
/* libImaging handles */
Imaging imDest, imMask;
@@ -332,9 +333,11 @@ tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char
out++;
*out = MULDIV255(*out, sb, tmp1);
out++;
*out = MULDIV255(*out, sa, tmp1);
out++;
} else if (*inmask == 0) {
/* do nothing -- source is fully transparent */
out += 3;
out += 4;
} else {
/* general case */
@@ -345,9 +348,10 @@ tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char
out++;
*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sb, *inmask, tmp1), tmp2);
out++;
*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sa, *inmask, tmp1), tmp2);
out++;
}
out++;
inmask += mask_stride;
}
}

View File

@@ -44,7 +44,8 @@ PyObject *alpha_over(PyObject *dest, PyObject *src, PyObject *mask,
PyObject *alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alpha,
int dx, int dy, int xsize, int ysize);
PyObject *alpha_over_wrap(PyObject *self, PyObject *args);
PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg,
unsigned char sb, unsigned char sa,
PyObject *mask, int dx, int dy, int xsize, int ysize);
/* in iterate.c */
@@ -79,7 +80,7 @@ PyObject *chunk_render(PyObject *self, PyObject *args);
#include "rendermodes.h"
/* in endian.c */
void init_endian();
void init_endian(void);
unsigned short big_endian_ushort(unsigned short in);
unsigned int big_endian_uint(unsigned int in);

View File

@@ -158,7 +158,7 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
b = PyInt_AsLong(PyTuple_GET_ITEM(color, 2));
Py_DECREF(color);
tint_with_mask(state->img, r, g, b, facemask, state->imgx, state->imgy, 0, 0);
tint_with_mask(state->img, r, g, b, 255, facemask, state->imgx, state->imgy, 0, 0);
}
}
}

75
src/rendermode-overlay.c Normal file
View File

@@ -0,0 +1,75 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overviewer.h"
static int
rendermode_overlay_start(void *data, RenderState *state) {
PyObject *facemasks_py;
RenderModeOverlay *self = (RenderModeOverlay *)data;
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
return 0;
}
static void
rendermode_overlay_finish(void *data, RenderState *state) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
Py_XDECREF(self->facemask_top);
Py_XDECREF(self->white_color);
}
static int
rendermode_overlay_occluded(void *data, RenderState *state) {
int x = state->x, y = state->y, z = state->z;
if ( (x != 0) && (y != 15) && (z != 127) &&
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
return 1;
}
return 0;
}
static void
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
/* clear the draw space -- set alpha to 0 within mask */
tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
/* do the overlay */
alpha_over_full(state->img, self->white_color, self->facemask_top, 0.5, state->imgx, state->imgy, 0, 0);
}
RenderModeInterface rendermode_overlay = {
sizeof(RenderModeOverlay),
rendermode_overlay_start,
rendermode_overlay_finish,
rendermode_overlay_occluded,
rendermode_overlay_draw,
};

View File

@@ -31,6 +31,10 @@ RenderModeInterface *get_render_mode(RenderState *state) {
iface = &rendermode_night;
} else if (strcmp(rendermode, "spawn") == 0) {
iface = &rendermode_spawn;
} else if (strcmp(rendermode, "overlay") == 0) {
/* TODO temporarily use overlay directly, but later on
you want to use overlay-derived modes */
iface = &rendermode_overlay;
}
Py_DECREF(rendermode_py);

View File

@@ -71,6 +71,13 @@ typedef struct {
} RenderModeNormal;
extern RenderModeInterface rendermode_normal;
/* OVERLAY */
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
} RenderModeOverlay;
extern RenderModeInterface rendermode_overlay;
/* LIGHTING */
typedef struct {
/* inherits from normal render mode */