initial support for map overlays
This commit is contained in:
@@ -273,7 +273,8 @@ alpha_over_wrap(PyObject *self, PyObject *args)
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* also, it multiplies instead of doing an over operation
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*/
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PyObject *
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tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
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tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg,
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unsigned char sb, unsigned char sa,
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PyObject *mask, int dx, int dy, int xsize, int ysize) {
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/* libImaging handles */
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Imaging imDest, imMask;
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@@ -332,9 +333,11 @@ tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char
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out++;
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*out = MULDIV255(*out, sb, tmp1);
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out++;
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*out = MULDIV255(*out, sa, tmp1);
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out++;
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} else if (*inmask == 0) {
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/* do nothing -- source is fully transparent */
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out += 3;
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out += 4;
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} else {
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/* general case */
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@@ -345,9 +348,10 @@ tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char
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out++;
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*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sb, *inmask, tmp1), tmp2);
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out++;
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*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sa, *inmask, tmp1), tmp2);
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out++;
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}
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out++;
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inmask += mask_stride;
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}
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}
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@@ -44,7 +44,8 @@ PyObject *alpha_over(PyObject *dest, PyObject *src, PyObject *mask,
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PyObject *alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alpha,
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int dx, int dy, int xsize, int ysize);
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PyObject *alpha_over_wrap(PyObject *self, PyObject *args);
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PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
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PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg,
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unsigned char sb, unsigned char sa,
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PyObject *mask, int dx, int dy, int xsize, int ysize);
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/* in iterate.c */
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@@ -79,7 +80,7 @@ PyObject *chunk_render(PyObject *self, PyObject *args);
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#include "rendermodes.h"
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/* in endian.c */
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void init_endian();
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void init_endian(void);
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unsigned short big_endian_ushort(unsigned short in);
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unsigned int big_endian_uint(unsigned int in);
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@@ -158,7 +158,7 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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b = PyInt_AsLong(PyTuple_GET_ITEM(color, 2));
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Py_DECREF(color);
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tint_with_mask(state->img, r, g, b, facemask, state->imgx, state->imgy, 0, 0);
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tint_with_mask(state->img, r, g, b, 255, facemask, state->imgx, state->imgy, 0, 0);
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}
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}
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}
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75
src/rendermode-overlay.c
Normal file
75
src/rendermode-overlay.c
Normal file
@@ -0,0 +1,75 @@
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "overviewer.h"
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static int
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rendermode_overlay_start(void *data, RenderState *state) {
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PyObject *facemasks_py;
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RenderModeOverlay *self = (RenderModeOverlay *)data;
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facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
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/* borrowed reference, needs to be incref'd if we keep it */
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self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
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Py_INCREF(self->facemask_top);
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Py_DECREF(facemasks_py);
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self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
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return 0;
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}
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static void
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rendermode_overlay_finish(void *data, RenderState *state) {
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RenderModeOverlay *self = (RenderModeOverlay *)data;
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Py_XDECREF(self->facemask_top);
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Py_XDECREF(self->white_color);
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}
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static int
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rendermode_overlay_occluded(void *data, RenderState *state) {
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int x = state->x, y = state->y, z = state->z;
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if ( (x != 0) && (y != 15) && (z != 127) &&
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!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
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return 1;
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}
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return 0;
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}
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static void
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rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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RenderModeOverlay *self = (RenderModeOverlay *)data;
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/* clear the draw space -- set alpha to 0 within mask */
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tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
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/* do the overlay */
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alpha_over_full(state->img, self->white_color, self->facemask_top, 0.5, state->imgx, state->imgy, 0, 0);
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}
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RenderModeInterface rendermode_overlay = {
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sizeof(RenderModeOverlay),
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rendermode_overlay_start,
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rendermode_overlay_finish,
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rendermode_overlay_occluded,
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rendermode_overlay_draw,
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};
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@@ -31,6 +31,10 @@ RenderModeInterface *get_render_mode(RenderState *state) {
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iface = &rendermode_night;
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} else if (strcmp(rendermode, "spawn") == 0) {
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iface = &rendermode_spawn;
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} else if (strcmp(rendermode, "overlay") == 0) {
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/* TODO temporarily use overlay directly, but later on
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you want to use overlay-derived modes */
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iface = &rendermode_overlay;
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}
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Py_DECREF(rendermode_py);
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@@ -71,6 +71,13 @@ typedef struct {
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} RenderModeNormal;
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extern RenderModeInterface rendermode_normal;
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/* OVERLAY */
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typedef struct {
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/* top facemask and white color image, for drawing overlays */
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PyObject *facemask_top, *white_color;
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} RenderModeOverlay;
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extern RenderModeInterface rendermode_overlay;
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/* LIGHTING */
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typedef struct {
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/* inherits from normal render mode */
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