removed another bit of code that assumes the ceiling is at 128
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@@ -128,7 +128,7 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec
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* biome-compliant ones! The tinting is now all done here.
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*/
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if (/* grass, but not snowgrass */
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(state->block == 2 && !(state->z < 127 && getArrayByte3D(state->blocks, state->x, state->y, state->z+1) == 78)) ||
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(state->block == 2 && get_data(state, BLOCKS, state->x, state->y+1, state->z) != 78) ||
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/* water */
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state->block == 8 || state->block == 9 ||
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/* leaves */
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