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Add huge mushrroms.

This commit is contained in:
Alejandro Aguilera
2011-09-11 19:21:45 +02:00
parent 4701490c3e
commit a06da78d9e

View File

@@ -1693,6 +1693,49 @@ def generate_special_texture(blockID, data):
return generate_texture_tuple(img, blockID) return generate_texture_tuple(img, blockID)
if blockID == 99 or blockID == 100: # huge brown and red mushroom
if blockID == 99: # brown
cap = terrain_images[126]
else: # red
cap = terrain_images[125]
stem = terrain_images[141]
porous = terrain_images[142]
if data == 0: # fleshy piece
img = _build_full_block(porous, None, None, porous, porous)
if data == 1: # north-east corner
img = _build_full_block(cap, None, None, cap, porous)
if data == 2: # east side
img = _build_full_block(cap, None, None, porous, porous)
if data == 3: # south-east corner
img = _build_full_block(cap, None, None, porous, cap)
if data == 4: # north side
img = _build_full_block(cap, None, None, cap, porous)
if data == 5: # top piece
img = _build_full_block(cap, None, None, porous, porous)
if data == 6: # south side
img = _build_full_block(cap, None, None, cap, porous)
if data == 7: # north-west corner
img = _build_full_block(cap, None, None, cap, cap)
if data == 8: # west side
img = _build_full_block(cap, None, None, porous, cap)
if data == 9: # south-west corner
img = _build_full_block(cap, None, None, porous, cap)
if data == 10: # stem
img = _build_full_block(porous, None, None, stem, stem)
return generate_texture_tuple(img, blockID)
if blockID == 101 or blockID == 102: # iron bars and glass panes if blockID == 101 or blockID == 102: # iron bars and glass panes
if blockID == 101: if blockID == 101:
# iron bars # iron bars
@@ -1961,7 +2004,34 @@ def convert_data(blockID, data):
elif (data & 0b0011) == 1: data = data & 0b1100 | 3 elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 1 elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 0 elif (data & 0b0011) == 3: data = data & 0b1100 | 0
if blockID == 99 or blockID == 100: # huge red and brown mushroom
if _north == 'upper-left':
if data == 1: data = 3
elif data == 2: data = 6
elif data == 3: data = 9
elif data == 4: data = 2
elif data == 6: data = 8
elif data == 7: data = 1
elif data == 8: data = 4
elif data == 9: data = 7
elif _north == 'upper-right':
if data == 1: data = 9
elif data == 2: data = 8
elif data == 3: data = 7
elif data == 4: data = 6
elif data == 6: data = 4
elif data == 7: data = 3
elif data == 8: data = 2
elif data == 9: data = 1
elif _north == 'lower-right':
if data == 1: data = 7
elif data == 2: data = 4
elif data == 3: data = 1
elif data == 4: data = 2
elif data == 6: data = 8
elif data == 7: data = 9
elif data == 8: data = 6
elif data == 9: data = 3
return data return data
def tintTexture(im, c): def tintTexture(im, c):
@@ -2056,7 +2126,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
special_blocks = set([ 2, 6, 9, 17, 18, 20, 26, 23, 27, 28, 29, 31, 33, special_blocks = set([ 2, 6, 9, 17, 18, 20, 26, 23, 27, 28, 29, 31, 33,
34, 35, 43, 44, 50, 51, 53, 54, 55, 58, 59, 61, 62, 34, 35, 43, 44, 50, 51, 53, 54, 55, 58, 59, 61, 62,
63, 64, 65, 66, 67, 68, 71, 75, 76, 79, 85, 86, 90, 63, 64, 65, 66, 67, 68, 71, 75, 76, 79, 85, 86, 90,
91, 92, 93, 94, 96, 101, 102, 108, 109]) 91, 92, 93, 94, 96, 99, 100, 101, 102, 108, 109])
# this is a map of special blockIDs to a list of all # this is a map of special blockIDs to a list of all
# possible values for ancillary data that it might have. # possible values for ancillary data that it might have.
@@ -2104,6 +2174,8 @@ special_map[92] = range(6) # cake, eaten amount, (not implemented)
special_map[93] = range(16) # OFF redstone repeater, orientation and delay special_map[93] = range(16) # OFF redstone repeater, orientation and delay
special_map[94] = range(16) # ON redstone repeater, orientation and delay special_map[94] = range(16) # ON redstone repeater, orientation and delay
special_map[96] = range(8) # trapdoor, open, closed, orientation special_map[96] = range(8) # trapdoor, open, closed, orientation
special_map[99] = range(11) # huge brown mushroom, side, corner, etc, piece
special_map[100] = range(11) # huge red mushroom, side, corner, etc, piece
special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data
special_map[102]= range(16) # glass panes, all the possible combination, uses pseudo data special_map[102]= range(16) # glass panes, all the possible combination, uses pseudo data
special_map[108]= range(4) # red stairs, orientation special_map[108]= range(4) # red stairs, orientation