Merge branch 'master' into rendermode-options
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@@ -165,6 +165,7 @@ static void
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rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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RenderModeNormal *self = (RenderModeNormal *)data;
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int randx = 0,randy = 0;
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unsigned char data_byte;
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/* first, check to see if we should use biome-compatible src, mask */
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if (self->biome_data) {
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@@ -176,10 +177,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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randy = rand() % 6 + 1 - 3;
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state->imgx = state->imgx + randx;
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state->imgy = state->imgy + randy;
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unsigned char data = getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z);
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if (data == 1) {
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data_byte = getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z);
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if (data_byte == 1) {
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src = mask = self->tall_grass_texture;
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} else if (data == 2) {
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} else if (data_byte == 2) {
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src = mask = self->tall_fern_texture;
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}
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}
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26
world.py
26
world.py
@@ -209,22 +209,24 @@ class World(object):
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## The filename of this chunk
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chunkFile = self.get_region_path(chunkX, chunkY)
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data=nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
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level = data['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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if chunkFile is not None:
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data = nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
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if data is not None:
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level = data['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkY*16)
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkY*16)
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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if spawnY == 128:
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break
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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if spawnY == 128:
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break
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self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
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msg="Spawn", type="spawn", chunk=(inChunkX,inChunkZ)))
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msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
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self.spawn = (spawnX, spawnY, spawnZ)
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def go(self, procs):
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