0

added back biome colors, and misc. cleanup in world.py

This commit is contained in:
Aaron Griffith
2012-02-08 15:25:22 -05:00
parent 834598da0f
commit a1dacfa994
4 changed files with 91 additions and 83 deletions

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 18
#define OVERVIEWER_EXTENSION_VERSION 19
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -35,7 +35,7 @@
/* macro for getting a value out of various numpy arrays */
#define getArrayByte3D(array, x,y,z) (*(unsigned char *)(PyArray_GETPTR3((array), (x), (y), (z))))
#define getArrayShort1D(array, x) (*(unsigned short *)(PyArray_GETPTR1((array), (x))))
#define getArrayShort2D(array, x,y) (*(unsigned short *)(PyArray_GETPTR2((array), (x), (y))))
/* generally useful MAX / MIN macros */
#define MAX(a, b) ((a) > (b) ? (a) : (b))

View File

@@ -18,9 +18,7 @@
#include "../overviewer.h"
typedef struct {
/* coordinates of the chunk, inside its region file */
int chunk_x, chunk_y;
/* biome data for the region */
/* biome data for the chunk */
PyObject *biome_data;
/* grasscolor and foliagecolor lookup tables */
PyObject *grasscolor, *foliagecolor, *watercolor;
@@ -35,44 +33,15 @@ base_start(void *data, RenderState *state, PyObject *support) {
/* biome-compliant grass mask (includes sides!) */
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
/* careful now -- C's % operator works differently from python's
we can't just do x % 32 like we did before */
self->chunk_x = state->chunkx;
self->chunk_y = state->chunkz;
while (self->chunk_x < 0)
self->chunk_x += 32;
while (self->chunk_y < 0)
self->chunk_y += 32;
self->chunk_x %= 32;
self->chunk_y %= 32;
/* XXX ignore biomes for now :( */
/*if (PyObject_IsTrue(use_biomes)) {
self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
worlddir, chunk_x_py, chunk_y_py);
if (self->biome_data == Py_None) {
Py_DECREF(self->biome_data);
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
} else {
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->watercolor = PyObject_GetAttrString(state->textures, "watercolor");
if (self->watercolor == Py_None)
{
Py_DECREF(self->watercolor);
self->watercolor = NULL;
}
}
} else {*/
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
self->watercolor = NULL;
/*}*/
self->biome_data = PyObject_CallMethod(state->regionset, "get_biome_data", "ii", state->chunkx, state->chunkz);
if (self->biome_data == NULL) {
/* error while loading biome info, or no biomes at all */
PyErr_Clear();
} else {
self->foliagecolor = PyObject_CallMethod(state->textures, "load_foliage_color", "");
self->grasscolor = PyObject_CallMethod(state->textures, "load_grass_color", "");
self->watercolor = PyObject_CallMethod(state->textures, "load_water_color", "");
}
return 0;
}
@@ -159,8 +128,7 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec
unsigned int index;
PyObject *color = NULL;
index = ((self->chunk_y * 16) + state->y) * 16 * 32 + (self->chunk_x * 16) + state->x;
index = big_endian_ushort(getArrayShort1D(self->biome_data, index));
index = big_endian_ushort(getArrayShort2D(self->biome_data, state->x, state->y));
switch (state->block) {
case 2:
@@ -211,7 +179,7 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec
color = PySequence_GetItem(self->grasscolor, index);
break;
case 111:
/* lily padas */
/* lily pads */
color = PySequence_GetItem(self->grasscolor, index);
break;
default: