Fixed rendering of new height and depth limit in 1.18
This commit is contained in:
@@ -200,8 +200,8 @@ class World(object):
|
||||
## clamp spawnY to a sane value, in-chunk value
|
||||
if spawnY < 0:
|
||||
spawnY = 0
|
||||
if spawnY > 255:
|
||||
spawnY = 255
|
||||
if spawnY > 319:
|
||||
spawnY = 319
|
||||
|
||||
## The chunk that holds the spawn location
|
||||
chunkX = spawnX//16
|
||||
@@ -236,7 +236,7 @@ class World(object):
|
||||
spawnY += 1
|
||||
# Next section, start at local 0
|
||||
inChunkY = 0
|
||||
return spawnX, 256, spawnZ
|
||||
return spawnX, 320, spawnZ
|
||||
|
||||
class RegionSet(object):
|
||||
"""This object is the gateway to a particular Minecraft dimension within a
|
||||
|
||||
Reference in New Issue
Block a user