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MSVC is strict about variable declaration

This commit is contained in:
Andrew Chin
2011-04-12 23:55:17 -04:00
parent ab40d980af
commit a2782a0499

View File

@@ -74,6 +74,7 @@ static void
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
unsigned char r, g, b, a;
PyObject *top_block_py, *block_py;
/* clear the draw space -- set alpha to 0 within mask */
tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
@@ -86,7 +87,7 @@ rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject
}
/* check to be sure this block is solid/fluid */
PyObject *top_block_py = PyInt_FromLong(top_block);
top_block_py = PyInt_FromLong(top_block);
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
PySequence_Contains(self->fluid_blocks, top_block_py)) {
@@ -98,7 +99,7 @@ rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject
}
/* check to be sure this block is solid/fluid */
PyObject *block_py = PyInt_FromLong(state->block);
block_py = PyInt_FromLong(state->block);
if (!PySequence_Contains(self->solid_blocks, block_py) &&
!PySequence_Contains(self->fluid_blocks, block_py)) {