Render edge lines
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@@ -161,6 +161,38 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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tint_with_mask(state->img, r, g, b, facemask, state->imgx, state->imgy, 0, 0);
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}
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}
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/* Draw some edge lines! */
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// draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
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if (!is_transparent(state->block)) {
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int increment=0;
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if (state->block == 44)
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increment=6;
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else if (state->block == 78)
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increment=9;
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Imaging img_i = imaging_python_to_c(state->img);
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uint8_t ink[] = {0,0,0,40};
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if ((state->x == 15) && (state->up_right_blocks != Py_None) && is_transparent(getArrayByte3D(state->up_right_blocks, 0, state->y, state->z))) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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} else if ((state->x != 15) && is_transparent(getArrayByte3D(state->blocks, state->x+1, state->y, state->z))) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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}
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// if y != 0 and blocks[x,y-1,z] == 0
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// chunk boundries are annoying
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if ((state->y == 0) && (state->up_left_blocks != Py_None) && is_transparent(getArrayByte3D(state->up_left_blocks, state->x, 15, state->z))) {
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
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} else if ((state->y != 0) && is_transparent(getArrayByte3D(state->blocks, state->x, state->y-1, state->z))) {
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// draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
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}
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}
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}
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RenderModeInterface rendermode_normal = {
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