more accurate marker positioning on map, and a reasonable custom projection
This commit is contained in:
150
template.html
150
template.html
@@ -22,6 +22,65 @@
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debug: false
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debug: false
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};
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};
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// our custom projection maps Latitude to Y, and Longitude to X as normal,
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// but it maps the range [0.0, 1.0] to [0, tileSize] in both directions
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// so it is easier to position markers, etc. based on their position
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// (find their position in the lowest-zoom image, and divide by tileSize)
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function MCMapProjection() {
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this.inverseTileSize = 1.0 / config.tileSize;
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}
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MCMapProjection.prototype.fromLatLngToPoint = function(latLng) {
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var x = latLng.lng() * config.tileSize;
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var y = latLng.lat() * config.tileSize;
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return new google.maps.Point(x, y);
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};
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MCMapProjection.prototype.fromPointToLatLng = function(point) {
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var lng = point.x * this.inverseTileSize;
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var lat = point.y * this.inverseTileSize;
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return new google.maps.LatLng(lat, lng);
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};
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// helper to get map LatLng from world coordinates
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// takes arguments in X, Y, Z order
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// (arguments are *out of order*, because within the function we use
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// the axes like the rest of Minecraft Overviewer -- with the Z and Y
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// flipped from normal minecraft usage.)
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function fromWorldToLatLng(x, z, y)
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{
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// the width and height of all the highest-zoom tiles combined, inverted
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var perPixel = 1.0 / (config.tileSize * Math.pow(2, config.maxZoom));
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// This information about where the center column is may change with a different
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// drawing implementation -- check it again after any drawing overhauls!
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// point (0, 0, 127) is at (0.5, 0.0) of tile (tiles/2 - 1, tiles/2)
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// so the Y coordinate is at 0.5, and the X is at 0.5 - ((tileSize / 2) / (tileSize * 2^maxZoom))
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// or equivalently, 0.5 - (1 / 2^(maxZoom + 1))
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var lng = 0.5 - (1.0 / Math.pow(2, config.maxZoom + 1));
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var lat = 0.5;
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// the following metrics mimic those in ChunkRenderer.chunk_render in "chunk.py"
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// each block on X axis adds 12px to x and subtracts 6px from y
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lng += 12 * x * perPixel;
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lat -= 6 * x * perPixel;
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// each block on Y axis adds 12px to x and adds 6px to y
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lng += 12 * y * perPixel;
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lat += 6 * y * perPixel;
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// each block down along Z adds 12px to y
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lat += 12 * (128 - z) * perPixel;
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// add on 12 px to the X coordinate and 18px to the Y to center our point
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lng += 12 * perPixel;
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lat += 18 * perPixel;
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return new google.maps.LatLng(lat, lng);
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}
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var MCMapOptions = {
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var MCMapOptions = {
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getTileUrl: function(tile, zoom) {
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getTileUrl: function(tile, zoom) {
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var url = config.path;
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var url = config.path;
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@@ -52,6 +111,7 @@
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var MCMapType = new google.maps.ImageMapType(MCMapOptions);
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var MCMapType = new google.maps.ImageMapType(MCMapOptions);
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MCMapType.name = "MC Map";
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MCMapType.name = "MC Map";
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MCMapType.alt = "Minecraft Map";
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MCMapType.alt = "Minecraft Map";
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MCMapType.projection = new MCMapProjection();
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function CoordMapType() {
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function CoordMapType() {
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}
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}
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@@ -75,61 +135,30 @@
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};
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};
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var map;
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var map;
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var prot;
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var markersInit = false;
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var markersInit = false;
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function convertCoords (x,y,z) {
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var imgx = 0;
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var imgy = 0;
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imgx = imgx + (12*x);
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imgy = imgy - (6*x);
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imgx = imgx + (12 * y);
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imgy = imgy + (6* y);
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imgy = imgy - (12*z);
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// this math is mysterious. i don't fully understand it
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// but the idea is to assume that block 0,0,0 in chunk 0,0
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// is drawn in the very middle of the gmap at (192,192)
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return [192*Math.pow(2,config.maxZoom)+imgx, 192*Math.pow(2,config.maxZoom)+imgy+768+768];
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}
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function initMarkers() {
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function initMarkers() {
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if (markersInit) { return; }
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if (markersInit) { return; }
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markersInit = true;
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markersInit = true;
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prot = map.getProjection();
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for (i in markerData) {
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var item = markerData[i];
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for (i in markerData) {
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var converted = fromWorldToLatLng(item.x, item.y, item.z);
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var item = markerData[i];
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var marker = new google.maps.Marker({
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position: converted,
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var converted = convertCoords(item.x-16, item.z, item.y);
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map: map,
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title: item.msg
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});
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var x = converted[0] / Math.pow(2, config.maxZoom);
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}
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var y = converted[1] / Math.pow(2, config.maxZoom);
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}
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var p = new google.maps.Point(x,y);
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var marker = new google.maps.Marker({
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position: prot.fromPointToLatLng(p),
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map: map,
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title:item.msg
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});
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}
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}
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function initialize() {
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function initialize() {
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var mapOptions = {
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var mapOptions = {
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zoom: config.defaultZoom,
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zoom: config.defaultZoom,
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center: new google.maps.LatLng(-45, 90),
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center: new google.maps.LatLng(0.5, 0.5),
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navigationControl: true,
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navigationControl: true,
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scaleControl: false,
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scaleControl: false,
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mapTypeControl: false,
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mapTypeControl: false,
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@@ -139,34 +168,27 @@ title:item.msg
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if(config.debug) {
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if(config.debug) {
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map.overlayMapTypes.insertAt(0, new CoordMapType(new google.maps.Size(config.tileSize, config.tileSize)));
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map.overlayMapTypes.insertAt(0, new CoordMapType(new google.maps.Size(config.tileSize, config.tileSize)));
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google.maps.event.addListener(map, 'click', function(event) {
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console.log("latLng; " + event.latLng.lat() + ", " + event.latLng.lng());
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var pnt = map.getProjection().fromLatLngToPoint(event.latLng);
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console.log("point: " + pnt);
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var pxx = pnt.x * config.tileSize * Math.pow(2, config.maxZoom);
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var pxy = pnt.y * config.tileSize * Math.pow(2, config.maxZoom);
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console.log("pixel: " + pxx + ", " + pxy);
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});
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}
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}
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// Now attach the coordinate map type to the map's registry
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// Now attach the coordinate map type to the map's registry
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map.mapTypes.set('mcmap', MCMapType);
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map.mapTypes.set('mcmap', MCMapType);
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// We can now set the map to use the 'coordinate' map type
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// We can now set the map to use the 'coordinate' map type
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map.setMapTypeId('mcmap');
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map.setMapTypeId('mcmap');
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prot = map.getProjection();
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// initialize the markers
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initMarkers();
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if (config.debug)
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google.maps.event.addListener(map, 'click', function(event) {
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console.log("latLng: " + event.latLng.lat() + ", " + event.latLng.lng());
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var pnt = prot.fromLatLngToPoint(event.latLng);
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console.log("point: " + pnt);//
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var pxx = pnt.x * Math.pow(2,config.maxZoom);
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var pxy = pnt.y * Math.pow(2,config.maxZoom);
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console.log("pixel: " + pxx + ", " + pxy);
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});
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google.maps.event.addListener(map, 'projection_changed', function(event) {
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initMarkers();
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});
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}
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}
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</script>
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</script>
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</head>
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</head>
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