finished up the essential documentation
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133
running.rst
133
running.rst
@@ -5,20 +5,131 @@ Running the Overviewer
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Rendering your First Map
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========================
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Overviewer is a command-line application, and so it needs to be run from the command line. If you installed Overviewer from a package manager, the command is ``overviewer.py``. If you downloaded it manually, open a terminal window and navigate to wherever you downloaded Overviewer. For pre-compiled Windows builds, the command is ``overviewer.exe``. For other systems, it's ``./overviewer.py``.
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Overviewer is a command-line application, and so it needs to be run from the
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command line. If you installed Overviewer from a package manager, the command is
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``overviewer.py``. If you downloaded it manually, open a terminal window and
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navigate to wherever you downloaded Overviewer. For pre-compiled Windows builds,
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the command is ``overviewer.exe``. For other systems, it's ``overviewer.py``.
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To generate your map, run::
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The basic usage for Windows is::
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overviewer.exe WorldName path\to\output\ # on windows, or
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./overviewer.py WorldName path/to/output/ # on other systems
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overviewer.exe [options] <World> <Output Dir>
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where ``WorldName`` is the name of the world you want to render, and
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``path/to/output`` is the place where you want to store the rendered world. The
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first render can take a while, depending on the size of your world. You can, if
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you want to, provide a path to the world you want to render, instead of
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providing a world name and having Overviewer auto-discover the world path.
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And similarly for other systems::
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When the render is done, open up *index.html* using your web-browser of choice. Pretty cool, huh? You can even upload this map to a web server to share with others! Simply upload the entire folder to a web server and point your users to index.html!
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overviewer.py [options] <World> <Output Dir>
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Incremental updates are just as easy, and a lot faster. If you go and change something inside your world, run the command again and Overviewer will automatically rerender only what's needed.
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**World**
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World can be one of several things.
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1. The path to your Minecraft world on your hard drive
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2. The name of a single player world on your current system. Note that if it
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has spaces, you will need to put the world name in quotes.
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**Output Dir**
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This is the directory you would like to put the rendered tiles and
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supporting HTML and javascript files. You should use the same output
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directory each time; the Overviewer will automatically re-render only the
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tiles that need rendering on subsequent runs.
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**options**
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See the `Options <options.html>`_ page for a list of options you can
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specify.
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For example, on Windows if your Minecraft server runs out of ``c:\server\`` and you want
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to put the rendered map in ``c:\mcmap\``, run this::
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overviewer.exe c:\server\world c:\mcmap
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For Mac or Linux builds from source, you would run something like this with the
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current directory in the top level of the source tree::
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./overviewer.py /opt/minecraft/server/world /opt/minecraft/mcmap
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The first render can take a while, depending on the size of your world.
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When the render is done, open up *index.html* using your web-browser of choice.
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Pretty cool, huh? You can even upload this map to a web server to share with
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others! Simply upload the entire folder to a web server and point your users to
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index.html!
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Incremental updates are just as easy, and a lot faster. If you go and change
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something inside your world, run the command again and Overviewer will
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automatically rerender only what's needed.
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Installing the Textures
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=======================
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If you're running on a machine without the Minecraft client installed, you will
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need to provide the terrain.png file manually for the Overviewer to use in
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rendering your world. This is common for servers.
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All Overviewer needs is a terrain.png file. If the Minecraft client is
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installed, it will use the terrain.png that comes with Minecraft. If the
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Minecraft client is not installed or you wish to use a different terrain.png,
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for example a custom texture pack, read on.
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You have several options:
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* If you have the Minecraft client installed, the Overviewer will automatically
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use those textures. This is a good solution since the Minecraft Launcher will
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always keep this file up-to-date and you don't have to do anything extra.
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* If you're running the Overviewer on a server, you can still put the
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minecraft.jar file (not the launcher) into the correct location and the
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Overviewer will find and use it, even if the rest of the client files are
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missing. On Linux, try a command like this::
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wget -N http://s3.amazonaws.com/MinecraftDownload/minecraft.jar -P ~/.minecraft/bin/
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* You can manually extract the terrain.png from minecraft.jar or your favorite
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texture pack. If you've built the Overviewer from source, simply place the
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file in the same directory as overviewer.py or overviewer.exe. For
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installations, you will need to specify the path... see the next bullet.
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* You can put a terrain.png file anywhere you want and point to its location
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with the ``--textures-path`` option. This should point to the directory containing
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the terrain.png, not to the file itself.
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Note: the ``--check-terrain`` option is useful for debugging terrain.png issues.
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For example::
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$ ./overviewer.py --check-terrain
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2011-09-26 21:51:46,494 [INFO] Found terrain.png in '/home/achin/.minecraft/bin/minecraft.jar'
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2011-09-26 21:51:46,497 [INFO] Hash of terrain.png file is: `6d53f9e59d2ea8c6f574c9a366f3312cd87338a8`
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::
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$ ./overviewer.py --check-terrain --textures-path=/tmp
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2011-09-26 21:52:52,143 [INFO] Found terrain.png in '/tmp/terrain.png'
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2011-09-26 21:52:52,145 [INFO] Hash of terrain.png file is: `6d53f9e59d2ea8c6f574c9a366f3312cd87338a8`
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Running on a Live Map
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=====================
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If you're running the Overviewer on a live server or a single player world
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that's running, read this section.
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Minecraft doesn't really like it when other programs go snooping around in a
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live world, so running Overviewer on a live world usually creates a few errors,
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usually "corrupt chunk" errors. You *can* do this, but it's not a supported way
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of running Overviewer.
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To get around this, you can copy your live world somewhere else, and render the
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copied world instead. If you're already making backups of your world, you can
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use the backups to make the render. Many people even use their backups to run
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Overviewer on a different machine than the one running the Minecraft server.
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There used to be a few things to be careful about, but right now there's only
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one important thing left.
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Preserving Modification Times
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-----------------------------
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The important thing to be careful about when copying world files to another
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location is file modification times, which Overviewer uses to figure out what
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parts of the map need updating. If you do a straight copy, usually this will
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update the modification times on all the copied files, causing Overviewer to
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re-render the entire map. To copy files on Unix, while keeping these
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modification times intact, use ``cp -p``. For people who render from backups,
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GNU ``tar`` automatically handles modification times correctly. ``rsync -a``
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will handle this correctly as well. If you use some other tool, you'll have to
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figure out how to do this yourself.
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