Revert "Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments."
This reverts commit b245bbe8b3.
This commit is contained in:
@@ -131,7 +131,7 @@ class Textures(object):
|
||||
|
||||
# a list of subdirectories to search for a given file,
|
||||
# after the obvious '.'
|
||||
search_dirs = ['anim', 'misc', 'environment', 'item']
|
||||
search_dirs = ['anim', 'misc', 'environment']
|
||||
search_zip_paths = [filename,] + [d + '/' + filename for d in search_dirs]
|
||||
def search_dir(base):
|
||||
"""Search the given base dir for filename, in search_dirs."""
|
||||
@@ -1610,195 +1610,50 @@ def stairs(self, blockid, data):
|
||||
|
||||
return img
|
||||
|
||||
# normal, locked (used in april's fool day) and ender chests chests
|
||||
@material(blockid=[54,95,130], data=range(30), transparent = True)
|
||||
# normal and locked chest (locked was the one used in april fools' day)
|
||||
# uses pseudo-ancildata found in iterate.c
|
||||
@material(blockid=[54,95], data=range(12), solid=True)
|
||||
def chests(self, blockid, data):
|
||||
# the first 3 bits are the orientation as stored in minecraft,
|
||||
# bits 0x8 and 0x10 indicate which half of the double chest is it.
|
||||
# First two bits of the pseudo data store if it's a single chest
|
||||
# or it's a double chest, first half or second half (left to right).
|
||||
# The last two bits store the orientation.
|
||||
|
||||
# first, do the rotation if needed
|
||||
orientation_data = data & 7
|
||||
if self.rotation == 1:
|
||||
if orientation_data == 2: data = 5 | (data & 24)
|
||||
elif orientation_data == 3: data = 4 | (data & 24)
|
||||
elif orientation_data == 4: data = 2 | (data & 24)
|
||||
elif orientation_data == 5: data = 3 | (data & 24)
|
||||
elif self.rotation == 2:
|
||||
if orientation_data == 2: data = 3 | (data & 24)
|
||||
elif orientation_data == 3: data = 2 | (data & 24)
|
||||
elif orientation_data == 4: data = 5 | (data & 24)
|
||||
elif orientation_data == 5: data = 4 | (data & 24)
|
||||
elif self.rotation == 3:
|
||||
if orientation_data == 2: data = 4 | (data & 24)
|
||||
elif orientation_data == 3: data = 5 | (data & 24)
|
||||
elif orientation_data == 4: data = 3 | (data & 24)
|
||||
elif orientation_data == 5: data = 2 | (data & 24)
|
||||
|
||||
if blockid in (95,130) and not data in [2,3,4,5]: return None
|
||||
# iterate.c will only return the ancil data (without pseudo
|
||||
# ancil data) for locked and ender chests, so only
|
||||
# ancilData = 2,3,4,5 are used for this blockids
|
||||
|
||||
if data & 24 == 0:
|
||||
if blockid == 130: t = self.load_image("enderchest.png")
|
||||
else: t = self.load_image("chest.png")
|
||||
t.save("textura.png")
|
||||
# the textures is no longer in terrain.png, get it from
|
||||
# item/chest.png and get by cropping all the needed stuff
|
||||
if t.size != (64,64): t = t.resize((64,64), Image.ANTIALIAS)
|
||||
# top
|
||||
top = t.crop((14,0,28,14))
|
||||
top.load() # every crop need a load, crop is a lazy operation
|
||||
# see PIL manual
|
||||
img = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(img,top,(1,1))
|
||||
top = img
|
||||
# front
|
||||
front_top = t.crop((14,14,28,19))
|
||||
front_top.load()
|
||||
front_bottom = t.crop((14,34,28,43))
|
||||
front_bottom.load()
|
||||
front_lock = t.crop((1,0,3,4))
|
||||
front_lock.load()
|
||||
front = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(front,front_top, (1,1))
|
||||
alpha_over(front,front_bottom, (1,6))
|
||||
alpha_over(front,front_lock, (7,3))
|
||||
# left side
|
||||
# left side, right side, and back are esentially the same for
|
||||
# the default texture, we take it anyway just in case other
|
||||
# textures make use of it.
|
||||
side_l_top = t.crop((0,14,14,19))
|
||||
side_l_top.load()
|
||||
side_l_bottom = t.crop((0,34,14,43))
|
||||
side_l_bottom.load()
|
||||
side_l = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(side_l,side_l_top, (1,1))
|
||||
alpha_over(side_l,side_l_bottom, (1,6))
|
||||
# right side
|
||||
side_r_top = t.crop((28,14,43,20))
|
||||
side_r_top.load()
|
||||
side_r_bottom = t.crop((28,33,42,43))
|
||||
side_r_bottom.load()
|
||||
side_r = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(side_r,side_l_top, (1,1))
|
||||
alpha_over(side_r,side_l_bottom, (1,6))
|
||||
# back
|
||||
back_top = t.crop((42,14,56,18))
|
||||
back_top.load()
|
||||
back_bottom = t.crop((42,33,56,43))
|
||||
back_bottom.load()
|
||||
back = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(back,side_l_top, (1,1))
|
||||
alpha_over(back,side_l_bottom, (1,6))
|
||||
# No need for rotation stuff, uses pseudo data and rotates with the map
|
||||
|
||||
else:
|
||||
# large chest
|
||||
# the textures is no longer in terrain.png, get it from
|
||||
# item/chest.png and get all the needed stuff
|
||||
t = self.load_image("largechest.png")
|
||||
if t.size != (128,64): t = t.resize((128,64), Image.ANTIALIAS)
|
||||
# top
|
||||
top = t.crop((14,0,44,14))
|
||||
top.load()
|
||||
img = Image.new("RGBA", (32,16), self.bgcolor)
|
||||
alpha_over(img,top,(1,1))
|
||||
top = img
|
||||
# front
|
||||
front_top = t.crop((14,14,44,18))
|
||||
front_top.load()
|
||||
front_bottom = t.crop((14,33,44,43))
|
||||
front_bottom.load()
|
||||
front_lock = t.crop((1,0,3,5))
|
||||
front_lock.load()
|
||||
front = Image.new("RGBA", (32,16), self.bgcolor)
|
||||
alpha_over(front,front_top,(1,1))
|
||||
alpha_over(front,front_bottom,(1,5))
|
||||
alpha_over(front,front_lock,(15,3))
|
||||
# left side
|
||||
side_l_top = t.crop((0,14,14,18))
|
||||
side_l_top.load()
|
||||
side_l_bottom = t.crop((0,33,14,43))
|
||||
side_l_bottom.load()
|
||||
side_l = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(side_l,side_l_top, (1,1))
|
||||
alpha_over(side_l,side_l_bottom,(1,5))
|
||||
# right side
|
||||
side_r_top = t.crop((44,14,58,18))
|
||||
side_r_top.load()
|
||||
side_r_bottom = t.crop((44,33,58,43))
|
||||
side_r_bottom.load()
|
||||
side_r = Image.new("RGBA", (16,16), self.bgcolor)
|
||||
alpha_over(side_r,side_r_top, (1,1))
|
||||
alpha_over(side_r,side_r_bottom,(1,5))
|
||||
# back
|
||||
back_top = t.crop((58,14,88,18))
|
||||
back_top.load()
|
||||
back_bottom = t.crop((58,33,88,43))
|
||||
back_bottom.load()
|
||||
back = Image.new("RGBA", (32,16), self.bgcolor)
|
||||
alpha_over(back,back_top,(1,1))
|
||||
alpha_over(back,back_bottom,(1,5))
|
||||
|
||||
top = self.terrain_images[25]
|
||||
side = self.terrain_images[26]
|
||||
|
||||
if data & 24 == 8: # double chest, first half
|
||||
top = top.crop((0,0,16,16))
|
||||
top.load()
|
||||
front = front.crop((0,0,16,16))
|
||||
front.load()
|
||||
back = back.crop((0,0,16,16))
|
||||
back.load()
|
||||
#~ side = side_l
|
||||
if data & 12 == 0: # single chest
|
||||
front = self.terrain_images[27]
|
||||
back = self.terrain_images[26]
|
||||
|
||||
elif data & 24 == 16: # double, second half
|
||||
top = top.crop((16,0,32,16))
|
||||
top.load()
|
||||
front = front.crop((16,0,32,16))
|
||||
front.load()
|
||||
back = back.crop((16,0,32,16))
|
||||
back.load()
|
||||
#~ side = side_r
|
||||
elif data & 12 == 4: # double, first half
|
||||
front = self.terrain_images[41]
|
||||
back = self.terrain_images[57]
|
||||
|
||||
else: # just in case
|
||||
return None
|
||||
elif data & 12 == 8: # double, second half
|
||||
front = self.terrain_images[42]
|
||||
back = self.terrain_images[58]
|
||||
|
||||
# compose the final block
|
||||
img = Image.new("RGBA", (24,24), self.bgcolor)
|
||||
if data & 7 == 2: # north
|
||||
side = self.transform_image_side(side_r)
|
||||
alpha_over(img, side, (1,7))
|
||||
back = self.transform_image_side(back)
|
||||
alpha_over(img, back.transpose(Image.FLIP_LEFT_RIGHT), (11,7))
|
||||
front = self.transform_image_side(front)
|
||||
top = self.transform_image_top(top.rotate(180))
|
||||
alpha_over(img, top, (0,2))
|
||||
|
||||
elif data & 7 == 3: # south
|
||||
side = self.transform_image_side(side_l)
|
||||
alpha_over(img, side, (1,7))
|
||||
front = self.transform_image_side(front).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
top = self.transform_image_top(top.rotate(180))
|
||||
alpha_over(img, top, (0,2))
|
||||
alpha_over(img, front,(11,7))
|
||||
|
||||
elif data & 7 == 4: # west
|
||||
side = self.transform_image_side(side_r)
|
||||
alpha_over(img, side.transpose(Image.FLIP_LEFT_RIGHT), (11,7))
|
||||
front = self.transform_image_side(front)
|
||||
alpha_over(img, front,(1,7))
|
||||
top = self.transform_image_top(top.rotate(270))
|
||||
alpha_over(img, top, (0,2))
|
||||
|
||||
elif data & 7 == 5: # east
|
||||
back = self.transform_image_side(back)
|
||||
side = self.transform_image_side(side_l).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
alpha_over(img, side, (11,7))
|
||||
alpha_over(img, back, (1,7))
|
||||
top = self.transform_image_top(top.rotate(270))
|
||||
alpha_over(img, top, (0,2))
|
||||
|
||||
else: # just in case
|
||||
img = None
|
||||
front = self.terrain_images[25]
|
||||
side = self.terrain_images[25]
|
||||
back = self.terrain_images[25]
|
||||
|
||||
if data & 3 == 0: # facing west
|
||||
img = self.build_full_block(top, None, None, side, front)
|
||||
|
||||
elif data & 3 == 1: # north
|
||||
img = self.build_full_block(top, None, None, front, side)
|
||||
|
||||
elif data & 3 == 2: # east
|
||||
img = self.build_full_block(top, None, None, side, back)
|
||||
|
||||
elif data & 3 == 3: # south
|
||||
img = self.build_full_block(top, None, None, back, side)
|
||||
|
||||
else:
|
||||
img = self.build_full_block(top, None, None, back, side)
|
||||
|
||||
return img
|
||||
|
||||
|
||||
Reference in New Issue
Block a user