updated biome rendering to use latest Biome Extractor format
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@@ -92,10 +92,10 @@ biome-accurate tinting, the Overviewer can use biome data produced by the
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Minecraft Biome Extractor tool. This tool can be downloaded from:
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http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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If the EXTRACTEDBIOMES folder is present in the world directory, then the
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Overviewer will use the biome data to tint grass and leaves automatically --
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there is no command line option to turn this feature on. If this folder does
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not exist, then the Overviewer will use a static tinting for grass and leaves.
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If the "biomes" folder is present in the world directory, then the Overviewer
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will use the biome data to tint grass and leaves automatically -- there is no
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command line option to turn this feature on. If this folder does not exist,
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then the Overviewer will use a static tinting for grass and leaves.
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Compiling the C Extension (optional)
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------------------------------------
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13
chunk.py
13
chunk.py
@@ -675,9 +675,9 @@ class ChunkRenderer(object):
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if self.world.useBiomeData:
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biomeColorData = textures.getBiomeData(self.world.worlddir,
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self.chunkX, self.chunkY)
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# in the 8x8 block of biome data, what chunk is this?l
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startX = (self.chunkX - int(math.floor(self.chunkX/8)*8))
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startY = (self.chunkY - int(math.floor(self.chunkY/8)*8))
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# in the 32x32 block of biome data, what chunk is this?l
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startX = (self.chunkX - int(math.floor(self.chunkX/32)*32))
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startY = (self.chunkY - int(math.floor(self.chunkY/32)*32))
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# Each block is 24x24
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# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
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@@ -717,14 +717,17 @@ class ChunkRenderer(object):
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continue
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if self.world.useBiomeData:
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# 16 : number of blocks in a chunk (in one direction)
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# 32 : number of chunks in a region (and biome file) in one direction
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# so 16 * 32 == 512 : number of blocks in biome file, in one direction
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if blockid == 2: #grass
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index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
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index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
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c = textures.grasscolor[index]
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# only tint the top texture
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t = textures.prepareGrassTexture(c)
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elif blockid == 18: # leaves
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index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
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index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
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c = textures.foliagecolor[index]
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t = textures.prepareLeafTexture(c)
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2
gmap.py
2
gmap.py
@@ -134,7 +134,7 @@ def main():
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if not composite.extension_alpha_over:
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logging.info("Notice: alpha_over extension not found; using default PIL paste()")
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useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
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useBiomeData = os.path.exists(os.path.join(worlddir, 'biomes'))
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if not useBiomeData:
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logging.info("Notice: Not using biome data for tinting")
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12
textures.py
12
textures.py
@@ -824,9 +824,9 @@ def prepareBiomeData(worlddir):
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if grasscolor and foliagecolor:
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return
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biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
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biomeDir = os.path.join(worlddir, "biomes")
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if not os.path.exists(biomeDir):
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raise Exception("EXTRACTEDBIOMES not found")
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raise Exception("biomes not found")
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# try to find the biome color images. If _find_file can't locate them
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# then try looking in the EXTRACTEDBIOMES folder
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@@ -850,16 +850,16 @@ def getBiomeData(worlddir, chunkX, chunkY):
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global currentBiomeFile, currentBiomeData
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biomeFile = "%d.%d.biome" % (
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int(math.floor(chunkX/8)*8),
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int(math.floor(chunkY/8)*8)
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biomeFile = "b.%d.%d.biome" % (
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int(math.floor(chunkX/32)),
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int(math.floor(chunkY/32))
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)
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if biomeFile == currentBiomeFile:
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return currentBiomeData
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currentBiomeFile = biomeFile
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f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
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f = open(os.path.join(worlddir, "biomes", biomeFile), "rb")
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rawdata = f.read()
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f.close()
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