broke out nether, heightfading, depth, and edgelines from base primitive
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90
overviewer_core/src/primitives/edge-lines.c
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90
overviewer_core/src/primitives/edge-lines.c
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../overviewer.h"
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typedef struct {
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float opacity;
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} PrimitiveEdgeLines;
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static int
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edge_lines_start(void *data, RenderState *state, PyObject *support) {
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PrimitiveEdgeLines *self = (PrimitiveEdgeLines *)data;
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self->opacity = 0.15;
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if (!render_mode_parse_option(support, "opacity", "f", &(self->opacity)))
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return 1;
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return 0;
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}
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static void
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edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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PrimitiveEdgeLines *self = (PrimitiveEdgeLines *)data;
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/* Draw some edge lines! */
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// draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
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if (state->block == 44 || state->block == 78 || !is_transparent(state->block)) {
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Imaging img_i = imaging_python_to_c(state->img);
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unsigned char ink[] = {0, 0, 0, 255 * self->opacity};
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int increment=0;
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if (state->block == 44) // half-step
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increment=6;
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else if ((state->block == 78) || (state->block == 93) || (state->block == 94)) // snow, redstone repeaters (on and off)
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increment=9;
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if ((state->x == 15) && (state->up_right_blocks != Py_None)) {
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unsigned char side_block = getArrayByte3D(state->up_right_blocks, 0, state->y, state->z);
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if (side_block != state->block && is_transparent(side_block)) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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}
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} else if (state->x != 15) {
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unsigned char side_block = getArrayByte3D(state->blocks, state->x+1, state->y, state->z);
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if (side_block != state->block && is_transparent(side_block)) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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}
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}
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// if y != 0 and blocks[x,y-1,z] == 0
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// chunk boundries are annoying
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if ((state->y == 0) && (state->up_left_blocks != Py_None)) {
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unsigned char side_block = getArrayByte3D(state->up_left_blocks, state->x, 15, state->z);
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if (side_block != state->block && is_transparent(side_block)) {
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
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}
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} else if (state->y != 0) {
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unsigned char side_block = getArrayByte3D(state->blocks, state->x, state->y-1, state->z);
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if (side_block != state->block && is_transparent(side_block)) {
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// draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
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}
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}
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}
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}
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RenderPrimitiveInterface primitive_edge_lines = {
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"edge-lines", sizeof(PrimitiveEdgeLines),
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edge_lines_start,
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NULL,
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NULL,
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NULL,
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edge_lines_draw,
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};
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