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broke out nether, heightfading, depth, and edgelines from base primitive

This commit is contained in:
Aaron Griffith
2012-01-08 00:03:31 -05:00
parent e3610f8ac5
commit a682b8a689
8 changed files with 317 additions and 146 deletions

View File

@@ -151,7 +151,7 @@ except Exception:
# used to figure out what files to compile
#render_modes = ['normal', 'lighting', 'smooth-lighting', 'cave']
#render_modes += ['overlay', 'spawn', 'mineral']
primitives = ['base',]
primitives = ['base', 'nether', 'height-fading', 'depth', 'edge-lines']
c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c']
c_overviewer_files += map(lambda mode: 'primitives/%s.c' % (mode,), primitives)