0

c_overviewer.render_loop now works with normal render mode

This commit is contained in:
Aaron Griffith
2012-01-01 23:02:30 -05:00
parent 55e83e50da
commit a69a78f412
6 changed files with 112 additions and 55 deletions

View File

@@ -365,8 +365,9 @@ def generate_facemasks():
left = Image.new("L", (24,24), 0)
whole = Image.new("L", (24,24), 0)
toppart = textures.transform_image_top(white)
leftpart = textures.transform_image_side(white)
tex = textures.Textures()
toppart = tex.transform_image_top(white)
leftpart = tex.transform_image_side(white)
# using the real PIL paste here (not alpha_over) because there is
# no alpha channel (and it's mode "L")

View File

@@ -96,6 +96,52 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
Py_RETURN_NONE;
}
PyObject *get_chunk_data(PyObject *region_set, int x, int z, ChunkNeighborName neighbor, ChunkDataType type) {
PyObject *chunk = NULL;
PyObject *data = NULL;
switch (neighbor) {
case CURRENT:
break;
case DOWN_RIGHT:
z++;
break;
case DOWN_LEFT:
x--;
break;
case UP_RIGHT:
x++;
break;
case UP_LEFT:
z--;
break;
}
chunk = PyObject_CallMethod(region_set, "get_chunk", "ii", x, z);
if (chunk == NULL || chunk == Py_None)
return chunk;
switch (type) {
case BLOCKS:
data = PyDict_GetItemString(chunk, "Blocks");
break;
case BLOCKDATA:
data = PyDict_GetItemString(chunk, "Data");
break;
case SKYLIGHT:
data = PyDict_GetItemString(chunk, "SkyLight");
break;
case BLOCKLIGHT:
data = PyDict_GetItemString(chunk, "BlockLight");
break;
}
/* fix the borrowed reference */
Py_INCREF(data);
Py_DECREF(chunk);
return data;
}
unsigned char
check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
/*
@@ -332,7 +378,9 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
PyObject*
chunk_render(PyObject *self, PyObject *args) {
RenderState state;
PyObject *rendermode_py;
PyObject *regionset;
int chunkx, chunkz;
const char* rendermode_name = NULL;
PyObject *blockmap;
int xoff, yoff;
@@ -350,20 +398,23 @@ chunk_render(PyObject *self, PyObject *args) {
PyObject *t = NULL;
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &state.textures, &state.blockdatas))
if (!PyArg_ParseTuple(args, "OiiOiisO", &state.regionset, &state.chunkx, &state.chunkz, &state.img, &xoff, &yoff, &rendermode_name, &state.textures))
return NULL;
/* conveniences */
regionset = state.regionset;
chunkx = state.chunkx;
chunkz = state.chunkz;
/* set up the render mode */
rendermode_py = PyObject_GetAttrString(state.self, "rendermode");
state.rendermode = rendermode = render_mode_create(PyString_AsString(rendermode_py), &state);
Py_DECREF(rendermode_py);
state.rendermode = rendermode = render_mode_create(rendermode_name, &state);
if (rendermode == NULL) {
return NULL; // note that render_mode_create will
// set PyErr. No need to set it here
}
/* get the blockmap from the textures object */
blockmap = PyObject_GetAttr(state.textures, "blockmap");
blockmap = PyObject_GetAttrString(state.textures, "blockmap");
if (blockmap == NULL)
return NULL;
if (blockmap == Py_None) {
@@ -371,12 +422,6 @@ chunk_render(PyObject *self, PyObject *args) {
return NULL;
}
/* get the chunk module */
state.chunk = PyImport_ImportModule("overviewer_core.chunk");
if (state.chunk == NULL) {
return NULL;
}
/* get the image size */
imgsize = PyObject_GetAttrString(state.img, "size");
@@ -390,19 +435,25 @@ chunk_render(PyObject *self, PyObject *args) {
Py_DECREF(imgsize1_py);
/* get the block data directly from numpy: */
blocks_py = PyObject_GetAttrString(state.self, "blocks");
blocks_py = get_chunk_data(regionset, chunkx, chunkz, CURRENT, BLOCKS);
state.blocks = blocks_py;
if (blocks_py == Py_None) {
PyErr_SetString(PyExc_RuntimeError, "chunk does not exist!");
return NULL;
}
state.blockdatas = get_chunk_data(regionset, chunkx, chunkz, CURRENT, BLOCKDATA);
left_blocks_py = PyObject_GetAttrString(state.self, "left_blocks");
left_blocks_py = get_chunk_data(regionset, chunkx, chunkz, DOWN_LEFT, BLOCKS);
state.left_blocks = left_blocks_py;
right_blocks_py = PyObject_GetAttrString(state.self, "right_blocks");
right_blocks_py = get_chunk_data(regionset, chunkx, chunkz, DOWN_RIGHT, BLOCKS);
state.right_blocks = right_blocks_py;
up_left_blocks_py = PyObject_GetAttrString(state.self, "up_left_blocks");
up_left_blocks_py = get_chunk_data(regionset, chunkx, chunkz, UP_LEFT, BLOCKS);
state.up_left_blocks = up_left_blocks_py;
up_right_blocks_py = PyObject_GetAttrString(state.self, "up_right_blocks");
up_right_blocks_py = get_chunk_data(regionset, chunkx, chunkz, UP_RIGHT, BLOCKS);
state.up_right_blocks = up_right_blocks_py;
/* set up the random number generator again for each chunk

View File

@@ -65,20 +65,20 @@ typedef struct _RenderMode RenderMode;
/* in iterate.c */
typedef struct {
/* the ChunkRenderer object, and the chunk module */
PyObject *self;
PyObject *chunk;
/* the Texture object */
PyObject *textures;
/* the current render mode in use */
RenderMode *rendermode;
/* the regionset object, and chunk coords */
PyObject *regionset;
int chunkx, chunkz;
/* the tile image and destination */
PyObject *img;
int imgx, imgy;
/* the current render mode in use */
RenderMode *rendermode;
/* the Texture object */
PyObject *textures;
/* the block position and type, and the block array */
int x, y, z;
unsigned char block;
@@ -121,6 +121,24 @@ block_has_property(unsigned char b, BlockProperty prop) {
}
#define is_transparent(b) block_has_property((b), TRANSPARENT)
/* helper for getting chunk data arrays */
typedef enum
{
BLOCKS,
BLOCKDATA,
BLOCKLIGHT,
SKYLIGHT,
} ChunkDataType;
typedef enum
{
CURRENT,
DOWN_RIGHT, /* 0, +1 */
DOWN_LEFT, /* -1, 0 */
UP_RIGHT, /* +1, 0 */
UP_LEFT, /* 0, -1 */
} ChunkNeighborName;
PyObject *get_chunk_data(PyObject *region_set, int x, int z, ChunkNeighborName neighbor, ChunkDataType type);
/* pull in the rendermode info */
#include "rendermodes.h"

View File

@@ -19,7 +19,6 @@
static int
rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
PyObject *chunk_x_py, *chunk_y_py, *world, *use_biomes, *worlddir;
RenderModeNormal *self = (RenderModeNormal *)data;
/* load up the given options, first */
@@ -37,28 +36,26 @@ rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
return 1;
self->height_fading = 0;
if (!render_mode_parse_option(options, "height_fading", "i", &(self->height_fading)))
return 1;
/* XXX skip height fading */
/*if (!render_mode_parse_option(options, "height_fading", "i", &(self->height_fading)))
return 1;*/
self->nether = 0;
if (!render_mode_parse_option(options, "nether", "i", &(self->nether)))
return 1;
if (self->height_fading) {
/*if (self->height_fading) {
self->black_color = PyObject_GetAttrString(state->chunk, "black_color");
self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
}
}*/
/* biome-compliant grass mask (includes sides!) */
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
chunk_x_py = PyObject_GetAttrString(state->self, "chunkX");
chunk_y_py = PyObject_GetAttrString(state->self, "chunkY");
/* careful now -- C's % operator works differently from python's
we can't just do x % 32 like we did before */
self->chunk_x = PyInt_AsLong(chunk_x_py);
self->chunk_y = PyInt_AsLong(chunk_y_py);
self->chunk_x = state->chunkx;
self->chunk_y = state->chunkz;
while (self->chunk_x < 0)
self->chunk_x += 32;
@@ -68,14 +65,8 @@ rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
self->chunk_x %= 32;
self->chunk_y %= 32;
/* fetch the biome data from textures.py, if needed */
world = PyObject_GetAttrString(state->self, "world");
worlddir = PyObject_GetAttrString(world, "worlddir");
use_biomes = PyObject_GetAttrString(world, "useBiomeData");
Py_DECREF(world);
/* XXX ignore biomes for now :( */
if (0/*PyObject_IsTrue(use_biomes)*/) {
/*if (PyObject_IsTrue(use_biomes)) {
self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
worlddir, chunk_x_py, chunk_y_py);
if (self->biome_data == Py_None) {
@@ -93,17 +84,12 @@ rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
self->watercolor = NULL;
}
}
} else {
} else {*/
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
self->watercolor = NULL;
}
Py_DECREF(use_biomes);
Py_DECREF(worlddir);
Py_DECREF(chunk_x_py);
Py_DECREF(chunk_y_py);
/*}*/
return 0;
}

View File

@@ -24,11 +24,11 @@
that are only useful as a base for other modes. */
static RenderModeInterface *render_modes[] = {
&rendermode_normal,
&rendermode_lighting,
/*&rendermode_lighting,
&rendermode_smooth_lighting,
&rendermode_spawn,
&rendermode_cave,
&rendermode_mineral,
&rendermode_mineral,*/
NULL
};