Fix more cobblestone textures
Also a comment typo and the base of a lever texture
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@@ -1454,8 +1454,8 @@ def slabs(self, blockid, data):
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side = self.load_image_texture("assets/minecraft/textures/blocks/sandstone_normal.png")
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elif texture== 2: # wooden slab
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png")
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elif texture== 3: # c43obblestone slab
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
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elif texture== 3: # cobblestone slab
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
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elif texture== 4: # brick
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/brick.png")
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elif texture== 5: # stone brick
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@@ -1632,7 +1632,7 @@ def stairs(self, blockid, data):
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if blockid == 53: # wooden
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texture = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png")
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elif blockid == 67: # cobblestone
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texture = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
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texture = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
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elif blockid == 108: # red brick stairs
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texture = self.load_image_texture("assets/minecraft/textures/blocks/brick.png")
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elif blockid == 109: # stone brick stairs
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@@ -2365,7 +2365,7 @@ def levers(self, blockid, data):
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elif data == 6: data = 5
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# generate the texture for the base of the lever
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t_base = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png").copy()
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t_base = self.load_image_texture("assets/minecraft/textures/blocks/stone.png").copy()
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ImageDraw.Draw(t_base).rectangle((0,0,15,3),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(t_base).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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@@ -3195,7 +3195,7 @@ def hidden_silverfish(self, blockid, data):
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if data == 0: # stone
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t = self.load_image_texture("assets/minecraft/textures/blocks/stone.png")
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elif data == 1: # cobblestone
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t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
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t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
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elif data == 2: # stone brick
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t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
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@@ -3839,7 +3839,7 @@ def cobblestone_wall(self, blockid, data):
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# no rotation, uses pseudo data
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if data & 0b10000 == 0:
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# cobblestone
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t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png").copy()
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t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png").copy()
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else:
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# mossy cobblestone
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t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone_mossy.png").copy()
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