Add the upside down slab.
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@@ -40,7 +40,7 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
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unsigned short side_block;
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int increment=0;
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if (state->block == 44) // half-step
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if (state->block == 44 && ((state->block_data & 0x8) == 0 )) // half-step BUT no upsidown half-step
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increment=6;
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else if ((state->block == 78) || (state->block == 93) || (state->block == 94)) // snow, redstone repeaters (on and off)
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increment=9;
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@@ -1312,22 +1312,25 @@ block(blockid=41, top_index=23)
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block(blockid=42, top_index=22)
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# double slabs and slabs
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@material(blockid=[43, 44], data=range(6), transparent=(44,), solid=True)
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@material(blockid=[43, 44], data=range(16), transparent=(44,), solid=True)
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def slabs(self, blockid, data):
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if data == 0: # stone slab
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texture = data & 7
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if texture== 0: # stone slab
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top = self.terrain_images[6]
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side = self.terrain_images[5]
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elif data == 1: # stone slab
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elif texture== 1: # stone slab
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top = self.terrain_images[176]
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side = self.terrain_images[192]
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elif data == 2: # wooden slab
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elif texture== 2: # wooden slab
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top = side = self.terrain_images[4]
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elif data == 3: # cobblestone slab
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elif texture== 3: # cobblestone slab
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top = side = self.terrain_images[16]
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elif data == 4: # brick?
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elif texture== 4: # brick
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top = side = self.terrain_images[7]
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elif data == 5: # stone brick?
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elif texture== 5: # stone brick
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top = side = self.terrain_images[54]
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else:
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return None
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if blockid == 43: # double slab
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return self.build_block(top, side)
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@@ -1349,10 +1352,15 @@ def slabs(self, blockid, data):
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otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
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otherside.putalpha(othersidealpha)
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# upside down slab
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delta = 0
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if data & 8 == 8:
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delta = 6
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img = Image.new("RGBA", (24,24), self.bgcolor)
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alpha_over(img, side, (0,12), side)
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alpha_over(img, otherside, (12,12), otherside)
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alpha_over(img, top, (0,6), top)
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alpha_over(img, side, (0,12 - delta), side)
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alpha_over(img, otherside, (12,12 - delta), otherside)
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alpha_over(img, top, (0,6 - delta), top)
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return img
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