Add the upside down slab.
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@@ -40,7 +40,7 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
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unsigned short side_block;
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int increment=0;
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if (state->block == 44) // half-step
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if (state->block == 44 && ((state->block_data & 0x8) == 0 )) // half-step BUT no upsidown half-step
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increment=6;
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else if ((state->block == 78) || (state->block == 93) || (state->block == 94)) // snow, redstone repeaters (on and off)
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increment=9;
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