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Add jungle tree blocks (wood, leaves and sapling).

This commit is contained in:
Alejandro Aguilera
2012-02-24 16:33:46 +01:00
parent d34ec274b8
commit aa49321efd

View File

@@ -767,9 +767,10 @@ def saplings(self, blockid, data):
if data & 0x3 == 1: # spruce sapling if data & 0x3 == 1: # spruce sapling
tex = self.terrain_images[63] tex = self.terrain_images[63]
if data & 0x3 == 2: # birch sapling elif data & 0x3 == 2: # birch sapling
tex = self.terrain_images[79] tex = self.terrain_images[79]
elif data & 0x3 == 3: # jungle sapling
tex = self.terrain_images[30]
return self.build_sprite(tex) return self.build_sprite(tex)
# bedrock # bedrock
@@ -848,6 +849,8 @@ def wood(self, blockid, data):
return self.build_block(top, self.terrain_images[116]) return self.build_block(top, self.terrain_images[116])
if data == 2: # pine if data == 2: # pine
return self.build_block(top, self.terrain_images[117]) return self.build_block(top, self.terrain_images[117])
if data == 3: # jungle wood
return self.build_block(top, self.terrain_images[153])
@material(blockid=18, data=range(16), transparent=True, solid=True) @material(blockid=18, data=range(16), transparent=True, solid=True)
def leaves(self, blockid, data): def leaves(self, blockid, data):
@@ -855,6 +858,9 @@ def leaves(self, blockid, data):
if data == 1: if data == 1:
# pine! # pine!
t = self.terrain_images[132] t = self.terrain_images[132]
elif data == 3:
# jungle tree
t = self.terrain_images[196]
return self.build_block(t, t) return self.build_block(t, t)
# sponge # sponge