0

Merge branch 'dtt-c-render' into overlays

Conflicts:
	setup.py
This commit is contained in:
Aaron Griffith
2011-04-03 22:44:44 -04:00
6 changed files with 1015 additions and 73 deletions

View File

@@ -49,17 +49,28 @@ rendermode_normal_start(void *data, RenderState *state) {
self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
worlddir, chunk_x_py, chunk_y_py);
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
if (self->biome_data == Py_None) {
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
self->leaf_texture = NULL;
self->grass_texture = NULL;
self->facemask_top = NULL;
} else {
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
}
} else {
self->biome_data = NULL;
self->foliagecolor = NULL;
@@ -161,6 +172,51 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
tint_with_mask(state->img, r, g, b, 255, facemask, state->imgx, state->imgy, 0, 0);
}
}
/* Draw some edge lines! */
// draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
if (state->block == 44 || state->block == 78 || !is_transparent(state->block)) {
Imaging img_i = imaging_python_to_c(state->img);
unsigned char ink[] = {0,0,0,40};
int increment=0;
if (state->block == 44) // half-step
increment=6;
else if (state->block == 78) // snow
increment=9;
if ((state->x == 15) && (state->up_right_blocks != Py_None)) {
unsigned char side_block = getArrayByte3D(state->up_right_blocks, 0, state->y, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
}
} else if (state->x != 15) {
unsigned char side_block = getArrayByte3D(state->blocks, state->x+1, state->y, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
}
}
// if y != 0 and blocks[x,y-1,z] == 0
// chunk boundries are annoying
if ((state->y == 0) && (state->up_left_blocks != Py_None)) {
unsigned char side_block = getArrayByte3D(state->up_left_blocks, state->x, 15, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
}
} else if (state->y != 0) {
unsigned char side_block = getArrayByte3D(state->blocks, state->x, state->y-1, state->z);
if (side_block != state->block && is_transparent(side_block)) {
// draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
}
}
}
}
RenderModeInterface rendermode_normal = {