added a tree class to keep track of dirty tiles
This commit is contained in:
@@ -379,7 +379,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
|
||||
# Create the quadtrees. There is one quadtree per rendermode requested, and
|
||||
# therefore, per output directory hierarchy of tiles. Each quadtree
|
||||
# individually computes its depth and size. The constructor computes the
|
||||
# depth of the tree, while the go() method re-arranges tiles if teh current
|
||||
# depth of the tree, while the go() method re-arranges tiles if the current
|
||||
# depth differs from the computed depth.
|
||||
q = []
|
||||
qtree_args = {'depth' : options.zoom,
|
||||
|
||||
Reference in New Issue
Block a user