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added a tree class to keep track of dirty tiles

This commit is contained in:
Andrew Brown
2011-10-30 00:14:03 -04:00
parent 96cf62bd14
commit ab53a9bd3e
3 changed files with 123 additions and 4 deletions

View File

@@ -379,7 +379,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
# Create the quadtrees. There is one quadtree per rendermode requested, and
# therefore, per output directory hierarchy of tiles. Each quadtree
# individually computes its depth and size. The constructor computes the
# depth of the tree, while the go() method re-arranges tiles if teh current
# depth of the tree, while the go() method re-arranges tiles if the current
# depth differs from the computed depth.
q = []
qtree_args = {'depth' : options.zoom,