Change to a better looking and better maintainable code. (thanks blixt)
This commit is contained in:
7
world.py
7
world.py
@@ -220,11 +220,10 @@ class WorldRenderer(object):
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inChunkZ = spawnZ - (chunkY*16)
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inChunkZ = spawnZ - (chunkY*16)
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## find the first air block
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0 and spawnY != 127):
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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spawnY += 1
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if spawnY == 128:
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if spawnY == 127 and blockArray[inChunkX, inChunkZ, spawnY] != 0 :
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break
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spawnY = 128 # get the right spawnY coordinate for markers.js
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self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
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self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
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msg="Spawn", type="spawn", chunk=(inChunkX,inChunkZ)))
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msg="Spawn", type="spawn", chunk=(inChunkX,inChunkZ)))
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