0

Merge branch 'texture-packs'

This commit is contained in:
Aaron Griffith
2011-11-09 13:59:11 -05:00
4 changed files with 79 additions and 24 deletions

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@@ -57,6 +57,7 @@ feature.
* Ryan McCue <ryanmccue@cubegames.net>
* Morlok8k <otis.spankmeyer@gmail.com>
* Ryan Rector <rmrector@gmail.com>
* Jason Scheirer <jason.scheirer@gmail.com>
* Gregory Short <gshort2@gmail.com>
* Sam Steele <sam@sigbox.c99.org>
* timwolla <timwolla@mail.develfusion.com>

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@@ -318,9 +318,11 @@ Less Useful Options
.. cmdoption:: --textures-path <path>
Use this option to specify an alternate terrain.png to use for textures when
rendering a world. ``path`` specifies the **containing directory** of
terrain.png.
Use this option to specify an alternate terrain.png (and other
textures) to when rendering a world. ``path`` specifies the
**containing directory** of terrain.png. Alternately, ``path`` can
specify a zip file containing the textures, such as a texture
pack.
The Overviewer will look for terrain.png in the following places in this
order: path specified by this option, the program's directory, the

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@@ -90,9 +90,13 @@ You have several options:
file in the same directory as overviewer.py or overviewer.exe. For
installations, you will need to specify the path... see the next bullet.
* You can put a terrain.png file anywhere you want and point to its location
with the :option:`--textures-path` option. This should point to the directory containing
the terrain.png, not to the file itself.
* You can put a terrain.png file anywhere you want and point to its
location with the :option:`--textures-path` option. This should
point to the directory containing the terrain.png, not to the file
itself.
* Alternately, you can download any texture pack ZIP you like and
point to this directly with :option:`--textures-path`.
Note: the :option:`--check-terrain` option is useful for debugging terrain.png issues.
For example::

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@@ -34,6 +34,7 @@ def _find_file(filename, mode="rb", verbose=False):
This searches the following locations in this order:
* the textures_path given in the config file (if present)
this can be either a directory or a zip file (texture pack)
* The program dir (same dir as overviewer.py)
* The overviewer_core/data/textures dir
* On Darwin, in /Applications/Minecraft
@@ -43,33 +44,60 @@ def _find_file(filename, mode="rb", verbose=False):
* On Darwin, at $HOME/Library/Application Support/minecraft/bin/minecraft.jar
* at $HOME/.minecraft/bin/minecraft.jar
In all of these, files are searched for in '.', 'misc/', and 'environment/'.
"""
# a list of subdirectories to search for a given file,
# after the obvious '.'
search_dirs = ['misc', 'environment']
search_zip_paths = [filename,] + [d + '/' + filename for d in search_dirs]
def search_dir(base):
"""Search the given base dir for filename, in search_dirs."""
for path in [os.path.join(base, d, filename) for d in ['',] + search_dirs]:
if os.path.isfile(path):
return path
return None
if _find_file_local_path:
path = os.path.join(_find_file_local_path, filename)
if os.path.exists(path):
if os.path.isdir(_find_file_local_path):
path = search_dir(_find_file_local_path)
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
elif os.path.isfile(_find_file_local_path):
try:
pack = zipfile.ZipFile(_find_file_local_path)
for packfilename in search_zip_paths:
try:
pack.getinfo(packfilename)
if verbose: logging.info("Found %s in '%s'", packfilename, _find_file_local_path)
return pack.open(packfilename)
except (KeyError, IOError):
pass
except (zipfile.BadZipfile, IOError):
pass
programdir = util.get_program_path()
path = os.path.join(programdir, filename)
if os.path.exists(path):
path = search_dir(programdir)
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
path = os.path.join(programdir, "overviewer_core", "data", "textures", filename)
if os.path.exists(path):
path = search_dir(os.path.join(programdir, "overviewer_core", "data", "textures"))
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
elif hasattr(sys, "frozen") or imp.is_frozen("__main__"):
# windows special case, when the package dir doesn't exist
path = os.path.join(programdir, "textures", filename)
if os.path.exists(path):
path = search_dir(os.path.join(programdir, "textures"))
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
if sys.platform == "darwin":
path = os.path.join("/Applications/Minecraft", filename)
if os.path.exists(path):
path = search_dir("/Applications/Minecraft")
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, mode)
@@ -89,14 +117,20 @@ def _find_file(filename, mode="rb", verbose=False):
jarpaths.append(os.path.join(_find_file_local_path, "minecraft.jar"))
for jarpath in jarpaths:
if os.path.exists(jarpath):
if os.path.isfile(jarpath):
jar = zipfile.ZipFile(jarpath)
for jarfilename in [filename, 'misc/' + filename, 'environment/' + filename]:
for jarfilename in search_zip_paths:
try:
jar.getinfo(jarfilename)
if verbose: logging.info("Found %s in '%s'", jarfilename, jarpath)
return jar.open(jarfilename)
except (KeyError, IOError), e:
pass
elif os.path.isdir(jarpath):
path = search_dir(jarpath)
if path:
if verbose: logging.info("Found %s in '%s'", filename, path)
return open(path, 'rb')
raise IOError("Could not find the file `{0}'. You can either place it in the same place as overviewer.py, use --textures-path, or install the Minecraft client.".format(filename))
@@ -495,12 +529,22 @@ def load_water():
Block 9, standing water, is given a block with only the top face showing.
Block 8, flowing water, is given a full 3 sided cube."""
try:
# try the MCPatcher water first, in case it's present
watertexture = _load_image("custom_water_still.png")
watertexture = watertexture.crop((0, 0, watertexture.size[0], watertexture.size[0]))
except IOError:
watertexture = _load_image("water.png")
w1 = _build_block(watertexture, None)
blockmap[9] = generate_texture_tuple(w1,9)
w2 = _build_block(watertexture, watertexture)
blockmap[8] = generate_texture_tuple(w2,8)
try:
# try the MCPatcher lava first, in case it's present
lavatexture = _load_image("custom_lava_still.png")
lavatexture = lavatexture.crop((0, 0, lavatexture.size[0], lavatexture.size[0]))
except IOError:
lavatexture = _load_image("lava.png")
lavablock = _build_block(lavatexture, lavatexture)
blockmap[10] = generate_texture_tuple(lavablock,10)
@@ -565,6 +609,10 @@ def generate_special_texture(blockID, data):
if blockID == 9 or blockID == 20 or blockID == 79: # spring water, flowing water and waterfall water, AND glass, AND ice
# water,glass and ice share the way to be rendered
if blockID == 9:
try:
texture = _load_image("custom_water_still.png")
texture = texture.crop((0, 0, texture.size[0], texture.size[0]))
except IOError:
texture = _load_image("water.png")
elif blockID == 20:
texture = terrain_images[49]