0

Merge remote-tracking branch 'pibm/poi_changes', PR #999

Conflicts:
	overviewer_core/aux_files/genPOI.py
This commit is contained in:
Aaron Griffith
2013-12-01 16:26:51 -05:00

View File

@@ -19,6 +19,12 @@ import logging
import json
import sys
import re
import Queue
import multiprocessing
from multiprocessing import Process
from multiprocessing import Pool
from functools import partial
from optparse import OptionParser
from overviewer_core import logger
@@ -33,7 +39,28 @@ def replaceBads(s):
x = x.replace(bad,"_")
return x
def handleEntities(rset, outputdir, render, rname):
def parseBucketChunks(bucket, rset):
pid = multiprocessing.current_process().pid
pois = dict(TileEntities=[], Entities=[]);
i = 0
cnt = 0
l = len(bucket)
for b in bucket:
data = rset.get_chunk(b[0],b[1])
pois['TileEntities'] += data['TileEntities']
pois['Entities'] += data['Entities']
# Perhaps only on verbose ?
i = i + 1
if i == 250:
i = 0
cnt = 250 + cnt
logging.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt);
return pois
def handleEntities(rset, outputdir, render, rname, config):
# if we're already handled the POIs for this region regionset, do nothing
if hasattr(rset, "_pois"):
@@ -44,11 +71,41 @@ def handleEntities(rset, outputdir, render, rname):
filters = render['markers']
rset._pois = dict(TileEntities=[], Entities=[])
numbuckets = config['processes'];
if numbuckets < 0:
numbuckets = multiprocessing.cpu_count()
if numbuckets == 1:
for (x,z,mtime) in rset.iterate_chunks():
data = rset.get_chunk(x,z)
rset._pois['TileEntities'] += data['TileEntities']
rset._pois['Entities'] += data['Entities']
else:
buckets = [[] for i in range(numbuckets)];
for (x,z,mtime) in rset.iterate_chunks():
i = x / 32 + z / 32
i = i % numbuckets
buckets[i].append([x,z])
for b in buckets:
logging.info("Buckets has %d entries", len(b));
# create the partial to lock the rset
dest = partial(parseBucketChunks, rset=rset)
# Create a pool of processes and run all the functions
pool = Pool(processes=numbuckets)
results = pool.map(dest, buckets)
logging.info("All the threads completed")
# Fix up all the quests in the reset
for data in results:
rset._pois['TileEntities'] += data['TileEntities']
rset._pois['Entities'] += data['Entities']
logging.info("Done.")
def handlePlayers(rset, render, worldpath):
@@ -194,7 +251,7 @@ def main():
markers[rname] = [to_append]
if not options.skipscan:
handleEntities(rset, os.path.join(destdir, rname), render, rname)
handleEntities(rset, os.path.join(destdir, rname), render, rname, config)
handlePlayers(rset, render, worldpath)
handleManual(rset, render['manualpois'])