Fixed vines.
This commit is contained in:
@@ -1789,19 +1789,19 @@ def generate_special_texture(blockID, data):
|
|||||||
img = Image.new("RGBA", (24,24), bgcolor)
|
img = Image.new("RGBA", (24,24), bgcolor)
|
||||||
raw_texture = terrain_images[143]
|
raw_texture = terrain_images[143]
|
||||||
# print "vine is facing: %d" % data
|
# print "vine is facing: %d" % data
|
||||||
if data == 2: # don't trust these values - found by sheer luck.
|
if data == 2: # south
|
||||||
tex = transform_image_side(raw_texture)
|
tex = transform_image_side(raw_texture)
|
||||||
composite.alpha_over(img, tex, (0,6), tex)
|
composite.alpha_over(img, tex, (0,6), tex)
|
||||||
return generate_texture_tuple(img, blockID)
|
return generate_texture_tuple(img, blockID)
|
||||||
if data == 3:
|
if data == 1: # east
|
||||||
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
||||||
composite.alpha_over(img, tex, (12,6), tex)
|
composite.alpha_over(img, tex, (12,6), tex)
|
||||||
return generate_texture_tuple(img, blockID)
|
return generate_texture_tuple(img, blockID)
|
||||||
if data == 4:
|
if data == 4: # west
|
||||||
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
||||||
composite.alpha_over(img, tex, (0,0), tex)
|
composite.alpha_over(img, tex, (0,0), tex)
|
||||||
return generate_texture_tuple(img, blockID)
|
return generate_texture_tuple(img, blockID)
|
||||||
if data == 5:
|
if data == 8: # north
|
||||||
tex = transform_image_side(raw_texture)
|
tex = transform_image_side(raw_texture)
|
||||||
composite.alpha_over(img, tex, (12,0), tex)
|
composite.alpha_over(img, tex, (12,0), tex)
|
||||||
return generate_texture_tuple(img, blockID)
|
return generate_texture_tuple(img, blockID)
|
||||||
@@ -2066,20 +2066,20 @@ def convert_data(blockID, data):
|
|||||||
elif data == 9: data = 3
|
elif data == 9: data = 3
|
||||||
if blockID == 106: # vine
|
if blockID == 106: # vine
|
||||||
if _north == 'upper-left':
|
if _north == 'upper-left':
|
||||||
if data == 2: data = 5
|
if data == 1: data = 2
|
||||||
elif data == 3: data = 4
|
elif data == 4: data = 8
|
||||||
elif data == 4: data = 2
|
elif data == 8: data = 1
|
||||||
elif data == 5: data = 3
|
elif data == 2: data = 4
|
||||||
elif _north == 'upper-right':
|
elif _north == 'upper-right':
|
||||||
if data == 2: data = 3
|
if data == 1: data = 4
|
||||||
elif data == 3: data = 2
|
elif data == 4: data = 1
|
||||||
elif data == 4: data = 5
|
elif data == 8: data = 2
|
||||||
elif data == 5: data = 4
|
elif data == 2: data = 8
|
||||||
elif _north == 'lower-right':
|
elif _north == 'lower-right':
|
||||||
if data == 2: data = 4
|
if data == 1: data = 8
|
||||||
elif data == 3: data = 5
|
elif data == 4: data = 2
|
||||||
elif data == 4: data = 3
|
elif data == 8: data = 4
|
||||||
elif data == 5: data = 2
|
elif data == 2: data = 1
|
||||||
return data
|
return data
|
||||||
|
|
||||||
def tintTexture(im, c):
|
def tintTexture(im, c):
|
||||||
@@ -2228,7 +2228,7 @@ special_map[99] = range(11) # huge brown mushroom, side, corner, etc, piece
|
|||||||
special_map[100] = range(11) # huge red mushroom, side, corner, etc, piece
|
special_map[100] = range(11) # huge red mushroom, side, corner, etc, piece
|
||||||
special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data
|
special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data
|
||||||
special_map[102]= range(16) # glass panes, all the possible combination, uses pseudo data
|
special_map[102]= range(16) # glass panes, all the possible combination, uses pseudo data
|
||||||
special_map[106] = (2,3,4,5) # vine, orientation
|
special_map[106] = (1,2,4,8) # vine, orientation
|
||||||
special_map[108]= range(4) # red stairs, orientation
|
special_map[108]= range(4) # red stairs, orientation
|
||||||
special_map[109]= range(4) # stonebrick stairs, orientation
|
special_map[109]= range(4) # stonebrick stairs, orientation
|
||||||
|
|
||||||
@@ -2251,6 +2251,7 @@ biome_grass_texture = None
|
|||||||
biome_tall_grass_texture = None
|
biome_tall_grass_texture = None
|
||||||
biome_tall_fern_texture = None
|
biome_tall_fern_texture = None
|
||||||
biome_leaf_texture = None
|
biome_leaf_texture = None
|
||||||
|
biome_vine_texture = None
|
||||||
specialblockmap = None
|
specialblockmap = None
|
||||||
|
|
||||||
def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower-left'):
|
def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower-left'):
|
||||||
@@ -2273,11 +2274,12 @@ def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower
|
|||||||
load_water()
|
load_water()
|
||||||
|
|
||||||
# generate biome (still grayscale) leaf, grass textures
|
# generate biome (still grayscale) leaf, grass textures
|
||||||
global biome_grass_texture, biome_leaf_texture, biome_tall_grass_texture, biome_tall_fern_texture
|
global biome_grass_texture, biome_leaf_texture, biome_tall_grass_texture, biome_tall_fern_texture, biome_vine_texture
|
||||||
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
||||||
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
||||||
biome_tall_grass_texture = _build_block(terrain_images[39], terrain_images[39], 31)
|
biome_tall_grass_texture = _build_block(terrain_images[39], terrain_images[39], 31)
|
||||||
biome_tall_fern_texture = _build_block(terrain_images[56], terrain_images[56], 31)
|
biome_tall_fern_texture = _build_block(terrain_images[56], terrain_images[56], 31)
|
||||||
|
biome_vine_texture = _build_block(terrain_images[143], terrain_images[143], 106)
|
||||||
|
|
||||||
# generate the special blocks
|
# generate the special blocks
|
||||||
global specialblockmap, special_blocks
|
global specialblockmap, special_blocks
|
||||||
@@ -2292,6 +2294,7 @@ def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower
|
|||||||
biome_leaf_texture = biome_leaf_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
biome_leaf_texture = biome_leaf_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
||||||
biome_tall_grass_texture = biome_tall_grass_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
biome_tall_grass_texture = biome_tall_grass_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
||||||
biome_tall_fern_texture = biome_tall_fern_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
biome_tall_fern_texture = biome_tall_fern_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
||||||
|
biome_vine_texture = biome_vine_texture.resize(texture_dimensions, Image.ANTIALIAS)
|
||||||
|
|
||||||
# rescale the normal block images
|
# rescale the normal block images
|
||||||
for i in range(len(blockmap)):
|
for i in range(len(blockmap)):
|
||||||
|
|||||||
Reference in New Issue
Block a user