From b1bb1975b58df6553b34f6b2d884b7cead57ee16 Mon Sep 17 00:00:00 2001 From: Aaron Griffith Date: Wed, 4 May 2011 14:08:59 -0400 Subject: [PATCH] added mossy cobble to mineral overlay, reordered priorities --- src/rendermode-mineral.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/rendermode-mineral.c b/src/rendermode-mineral.c index 00aef49..ea9b313 100644 --- a/src/rendermode-mineral.c +++ b/src/rendermode-mineral.c @@ -24,16 +24,17 @@ struct OreColor { /* put more valuable ores first -- they take precedence */ static struct OreColor orecolors[] = { + {48 /* Mossy Stone */, 31, 153, 9}, + {56 /* Diamond Ore */, 32, 230, 220}, - {14 /* Gold Ore */, 255, 234, 0}, {21 /* Lapis Lazuli */, 0, 23, 176}, + {14 /* Gold Ore */, 255, 234, 0}, {15 /* Iron Ore */, 204, 204, 204}, - {16 /* Coal Ore */, 54, 54, 54}, - {73 /* Redstone */, 186, 0, 0}, {74 /* Lit Redstone */, 186, 0, 0}, + {16 /* Coal Ore */, 54, 54, 54}, /* end of list marker */ {0, 0, 0, 0}