Merge remote-tracking branch 'upstream/master' into update-setupy
This commit is contained in:
@@ -4,7 +4,7 @@ python:
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- "3.5"
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- "3.6"
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- "3.7"
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- "3.8-dev"
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- "3.8"
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env:
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- MC_VERSION=1.15 PIL_INCLUDE_DIR=.
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before_install:
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@@ -418,18 +418,36 @@ def create_marker_from_filter_result(poi, result):
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else: # ...otherwise default to display text.
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d['hovertext'] = result['text']
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if 'polyline' in result and hasattr(result['polyline'], '__iter__'):
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d['polyline'] = []
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for point in result['polyline']:
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# point.copy() would work, but this validates better
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d['polyline'].append(dict(x=point['x'], y=point['y'], z=point['z']))
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if isinstance(result['color'], str):
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d['strokeColor'] = result['color']
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if "icon" in result:
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d["icon"] = result['icon']
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if "createInfoWindow" in result:
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d["createInfoWindow"] = result['createInfoWindow']
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if "icon" in result:
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d["icon"] = result['icon']
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if "createInfoWindow" in result:
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d["createInfoWindow"] = result['createInfoWindow']
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# Polylines and polygons
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if ('polyline' in result and hasattr(result['polyline'], '__iter__')) or \
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'polygon' in result and hasattr(result['polygon'], '__iter__'):
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# If the points form a line or closed shape
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d['isLine'] = 'polyline' in result
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# Collect points
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d['points'] = []
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for point in (result['polyline'] if d['isLine'] else result['polygon']):
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d['points'].append(dict(x=point['x'], y=point['y'], z=point['z']))
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# Options and default values
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if 'color' in result:
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d['strokeColor'] = result['color']
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else:
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d['strokeColor'] = 'red'
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if 'fill' in result:
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d['fill'] = result['fill']
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else:
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d['fill'] = not d['isLine'] # fill polygons by default
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if 'weight' in result:
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d['strokeWeight'] = result['weight']
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else:
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d['strokeWeight'] = 2
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else:
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raise ValueError("Got an %s as result for POI with id %s"
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% (type(result).__name__, poi['id']))
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@@ -39,7 +39,7 @@ overviewer.collections = {
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/**
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* When switching regionsets, where should we zoom to?
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* Defaults to spawn. Stored as map of world names to [latlng, zoom]
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* Defaults to spawn. Stored as map of maps: world names to layer names to [latlng, zoom]
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*/
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'centers': {},
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@@ -142,8 +142,11 @@ overviewer.util = {
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// save current view for the current_world
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overviewer.collections.centers[overviewer.current_world][0] = overviewer.map.getCenter();
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overviewer.collections.centers[overviewer.current_world][1] = overviewer.map.getZoom();
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let current_center = [overviewer.map.getCenter(), overviewer.map.getZoom()];
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let current_layer = overviewer.current_layer[overviewer.current_world] ||
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Object.values(overviewer.collections.mapTypes[overviewer.current_world])[0];
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let layer_name = current_layer.tileSetConfig.path;
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overviewer.collections.centers[overviewer.current_world][layer_name] = current_center;
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overviewer.layerCtrl.remove();
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@@ -190,17 +193,15 @@ overviewer.util = {
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}
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}
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var center = overviewer.collections.centers[selected_world];
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let selected_layer_name = overviewer.collections.mapTypes[selected_world] && overviewer.current_layer[selected_world] ?
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overviewer.current_layer[selected_world].tileSetConfig.path :
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Object.keys(overviewer.collections.mapTypes[selected_world])[0];
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let center = overviewer.collections.centers[selected_world][selected_layer_name];
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overviewer.map.setView(center[0], center[1]);
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overviewer.current_world = selected_world;
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if (overviewer.collections.mapTypes[selected_world] && overviewer.current_layer[selected_world]) {
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overviewer.map.addLayer(overviewer.collections.mapTypes[selected_world][overviewer.current_layer[selected_world].tileSetConfig.path]);
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} else {
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var tset_name = Object.keys(overviewer.collections.mapTypes[selected_world])[0]
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overviewer.map.addLayer(overviewer.collections.mapTypes[selected_world][tset_name]);
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}
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overviewer.map.addLayer(overviewer.collections.mapTypes[selected_world][selected_layer_name]);
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},
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onAdd: function() {
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console.log("onAdd mycontrol");
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@@ -378,27 +379,48 @@ overviewer.util = {
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console.log("this tileset has markers:", obj);
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obj.marker_groups = {};
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// For every group of markers
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for (var mkidx = 0; mkidx < markers[obj.path].length; mkidx++) {
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// Create a Leaflet layer group
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var marker_group = new L.layerGroup();
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var marker_entry = markers[obj.path][mkidx];
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L.Util.setOptions(marker_group, {default_checked: marker_entry.checked});
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var icon = L.divIcon({html: `<img class="ov-marker" src="${marker_entry.icon}">`});
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// For every marker in group
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for (var dbidx = 0; dbidx < markersDB[marker_entry.groupName].raw.length; dbidx++) {
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var db = markersDB[marker_entry.groupName].raw[dbidx];
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var latlng = overviewer.util.fromWorldToLatLng(db.x, db.y, db.z, obj);
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var m_icon;
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if (db.icon != undefined) {
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m_icon = L.divIcon({html: `<img class="ov-marker" src="${db.icon}">`});
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let db = markersDB[marker_entry.groupName].raw[dbidx];
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var layerObj = undefined;
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// Shape or marker?
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if ('points' in db) {
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// Convert all coords
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plLatLng = db['points'].map(function(p) {
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return overviewer.util.fromWorldToLatLng(p.x, p.y, p.z, obj);
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});
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options = {
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color: db['strokeColor'],
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weight: db['strokeWeight'],
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fill: db['fill']
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};
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layerObj = db['isLine'] ? L.polyline(plLatLng, options) : L.polygon(plLatLng, options);
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// TODO: add other config options (fill color, fill opacity)
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} else {
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m_icon = icon;
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// Convert coords
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let latlng = overviewer.util.fromWorldToLatLng(db.x, db.y, db.z, obj);
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// Set icon and use default icon if not specified
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let m_icon = L.divIcon({html: `<img class="ov-marker" src="${db.icon == undefined ? marker_entry.icon : db.icon}">`});
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// Create marker
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layerObj = new L.marker(latlng, {icon: m_icon, title: db.hovertext});
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}
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let new_marker = new L.marker(latlng, {icon: m_icon, title: db.hovertext});
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// Add popup to marker
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if (marker_entry.createInfoWindow) {
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new_marker.bindPopup(db.text);
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layerObj.bindPopup(db.text);
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}
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marker_group.addLayer(new_marker);
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// Add the polyline or marker to the layer
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marker_group.addLayer(layerObj);
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}
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// Save marker group
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obj.marker_groups[marker_entry.displayName] = marker_group;
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}
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}
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@@ -406,12 +428,15 @@ overviewer.util = {
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myLayer["tileSetConfig"] = obj;
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if (!overviewer.collections.centers[obj.world]) {
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overviewer.collections.centers[obj.world] = {};
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}
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if (typeof(obj.center) == "object") {
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var latlng = overviewer.util.fromWorldToLatLng(obj.center[0], obj.center[1], obj.center[2], obj);
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overviewer.collections.centers[obj.world] = [ latlng, obj.defaultZoom ];
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overviewer.collections.centers[obj.world][obj.path] = [ latlng, obj.defaultZoom ];
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} else {
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overviewer.collections.centers[obj.world] = [ [0, 0], obj.defaultZoom ];
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overviewer.collections.centers[obj.world][obj.path] = [ [0, 0], obj.defaultZoom ];
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}
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});
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@@ -423,7 +448,8 @@ overviewer.util = {
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.addTo(overviewer.map);
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overviewer.current_world = overviewerConfig.worlds[0];
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let center = overviewer.collections.centers[overviewer.current_world];
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let default_layer_name = Object.keys(overviewer.collections.mapTypes[overviewer.current_world])[0];
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let center = overviewer.collections.centers[overviewer.current_world][default_layer_name];
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overviewer.map.setView(center[0], center[1]);
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if (!overviewer.util.initHash()) {
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@@ -7,11 +7,10 @@ var world = "top";
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markersDB[groupName] = {
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"raw": [
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{
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"fillColor": "#00FF00",
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"fillOpacity": 0.2,
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"strokeColor": "#FF0000",
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"strokeOpacity": 1,
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"polygon" : [
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"strokeWeight": 2,
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"fill": true,
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"polyline" : [
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{"x": 347, "y": 67, "z": 95},
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{"x": 347, "y": 77, "z": 95},
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{"x": 347, "y": 77, "z": 105},
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@@ -19,7 +18,7 @@ markersDB[groupName] = {
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{"x": 347, "y": 67, "z": 105}
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]}
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],
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"name": "Regions",
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"name": groupName,
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"created": false
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}
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@@ -148,12 +148,12 @@ class LoggingObserver(Observer):
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def _need_update(self):
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cur_val = self.get_current_value()
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if cur_val < 100:
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return cur_val - self.last_update > 10
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elif cur_val < 500:
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return cur_val - self.last_update > 50
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if cur_val <= 100:
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return cur_val - self.last_update >= 10
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elif cur_val <= 500:
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return cur_val - self.last_update >= 50
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else:
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return cur_val - self.last_update > 100
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return cur_val - self.last_update >= 100
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default_widgets = [
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@@ -164,7 +164,6 @@ const mc_block_t block_class_ancil[] = {
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block_flowing_water,
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block_water,
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block_glass,
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block_chest,
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block_redstone_wire,
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block_ice,
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block_fence,
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@@ -190,7 +189,6 @@ const mc_block_t block_class_ancil[] = {
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block_double_plant,
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block_stained_glass_pane,
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block_stained_glass,
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block_trapped_chest,
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block_spruce_fence,
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block_birch_fence,
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block_jungle_fence,
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@@ -316,43 +316,6 @@ generate_pseudo_data(RenderState* state, uint16_t ancilData) {
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}
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return final_data;
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} else if (block_class_is_subset(state->block, (mc_block_t[]){block_chest, block_trapped_chest}, 2)) {
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/* Orientation is given by ancilData, pseudo data needed to
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* choose from single or double chest and the correct half of
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* the chest. */
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||||
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/* Add two bits to ancilData to store single or double chest
|
||||
* and which half of the chest it is: bit 0x10 = second half
|
||||
* bit 0x8 = first half */
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||||
|
||||
uint8_t chest_data = 0, final_data = 0;
|
||||
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||||
/* search for adjacent chests of the same type */
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||||
chest_data = check_adjacent_blocks(state, x, y, z, state->block);
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if (chest_data == 1) { /* another chest in the upper-left */
|
||||
final_data = final_data | 0x10 | ancilData;
|
||||
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||||
} else if (chest_data == 2) { /* in the bottom-left */
|
||||
final_data = final_data | 0x8 | ancilData;
|
||||
|
||||
} else if (chest_data == 4) { /*in the bottom-right */
|
||||
final_data = final_data | 0x8 | ancilData;
|
||||
|
||||
} else if (chest_data == 8) { /*in the upper-right */
|
||||
final_data = final_data | 0x10 | ancilData;
|
||||
|
||||
} else if (chest_data == 0) {
|
||||
/* Single chest, determine the orientation */
|
||||
final_data = ancilData;
|
||||
|
||||
} else {
|
||||
/* more than one adjacent chests! That shouldn't be
|
||||
* possible! render as normal chest */
|
||||
return 0;
|
||||
}
|
||||
return final_data;
|
||||
|
||||
} else if (block_class_is_subset(state->block, (mc_block_t[]){block_iron_bars, block_glass_pane, block_stained_glass_pane}, 3)) {
|
||||
/* iron bars and glass panes:
|
||||
* they seem to stick to almost everything but air,
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
// increment this value if you've made a change to the c extension
|
||||
// and want to force users to rebuild
|
||||
#define OVERVIEWER_EXTENSION_VERSION 80
|
||||
#define OVERVIEWER_EXTENSION_VERSION 82
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -63,6 +63,8 @@ static bool
|
||||
cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
RenderPrimitiveCave* self;
|
||||
int32_t dy = 0;
|
||||
uint16_t blockID;
|
||||
uint32_t blockUpID;
|
||||
self = (RenderPrimitiveCave*)data;
|
||||
|
||||
/* check if the block is touching skylight */
|
||||
@@ -78,15 +80,17 @@ cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
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||||
* at this point of the code the block has no skylight
|
||||
* but a deep sea can be completely dark
|
||||
*/
|
||||
if ((getArrayShort3D(state->blocks, x, y, z) == 9) ||
|
||||
(get_data(state, BLOCKS, x, y + 1, z) == 9)) {
|
||||
|
||||
blockID = getArrayShort3D(state->blocks, x, y, z);
|
||||
blockUpID = get_data(state, BLOCKS, x, y + 1, z);
|
||||
if (blockID == 9 || blockID == 8 || blockUpID == 9 || blockUpID == 8) {
|
||||
for (dy = y + 1; dy < (SECTIONS_PER_CHUNK - state->chunky) * 16; dy++) {
|
||||
/* go up and check for skylight */
|
||||
if (get_data(state, SKYLIGHT, x, dy, z) != 0) {
|
||||
return true;
|
||||
}
|
||||
if (get_data(state, BLOCKS, x, dy, z) != 9) {
|
||||
blockUpID = get_data(state, BLOCKS, x, dy, z);
|
||||
if (blockUpID != 8 && blockUpID != 9) {
|
||||
/* we are out of the water! and there's no skylight
|
||||
* , i.e. is a cave lake or something similar */
|
||||
break;
|
||||
|
||||
@@ -2341,7 +2341,8 @@ def chests(self, blockid, data):
|
||||
alpha_over(side_r, side_r_top, (1, 1))
|
||||
alpha_over(side_r, side_r_bottom, (1, 5))
|
||||
|
||||
if data & 24 == 8: # double chest, first half
|
||||
# double chest, left half
|
||||
if ((data & 24 == 8 and data & 7 in [3, 5]) or (data & 24 == 16 and data & 7 in [2, 4])):
|
||||
top = top.crop((0, 0, 16, 16))
|
||||
top.load()
|
||||
front = front.crop((0, 0, 16, 16))
|
||||
@@ -2350,7 +2351,8 @@ def chests(self, blockid, data):
|
||||
back.load()
|
||||
#~ side = side_l
|
||||
|
||||
elif data & 24 == 16: # double, second half
|
||||
# double chest, right half
|
||||
elif ((data & 24 == 16 and data & 7 in [3, 5]) or (data & 24 == 8 and data & 7 in [2, 4])):
|
||||
top = top.crop((16, 0, 32, 16))
|
||||
top.load()
|
||||
front = front.crop((16, 0, 32, 16))
|
||||
@@ -4521,7 +4523,7 @@ def beacon(self, blockid, data):
|
||||
|
||||
# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
|
||||
# one additional bit of data value added for mossy and cobblestone
|
||||
@material(blockid=[199, *range(21000,21013+1)], data=list(range(32)), transparent=True, nospawn=True)
|
||||
@material(blockid=[199]+list(range(21000,21013+1)), data=list(range(32)), transparent=True, nospawn=True)
|
||||
def cobblestone_wall(self, blockid, data):
|
||||
walls_id_to_tex = {
|
||||
199: "assets/minecraft/textures/block/chorus_plant.png", # chorus plants
|
||||
|
||||
@@ -318,7 +318,7 @@ class RegionSet(object):
|
||||
'minecraft:sapling': (6, 0),
|
||||
'minecraft:bedrock': (7, 0),
|
||||
'minecraft:water': (8, 0),
|
||||
'minecraft:lava': (10, 0),
|
||||
'minecraft:lava': (11, 0),
|
||||
'minecraft:sand': (12, 0),
|
||||
'minecraft:red_sand': (12, 1),
|
||||
'minecraft:gravel': (13, 0),
|
||||
@@ -1022,6 +1022,10 @@ class RegionSet(object):
|
||||
elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest', 'minecraft:trapped_chest', 'minecraft:furnace']:
|
||||
facing = palette_entry['Properties']['facing']
|
||||
data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
|
||||
if key in ['minecraft:chest', 'minecraft:trapped_chest']:
|
||||
# type property should exist, but default to 'single' just in case
|
||||
chest_type = palette_entry['Properties'].get('type', 'single')
|
||||
data |= {'left': 0x8, 'right': 0x10, 'single': 0x0}[chest_type]
|
||||
elif key in ['minecraft:beehive', 'minecraft:bee_nest']:
|
||||
facing = palette_entry['Properties']['facing']
|
||||
honey_level = int(palette_entry['Properties']['honey_level'])
|
||||
@@ -1547,9 +1551,24 @@ class RegionSetWrapper(object):
|
||||
itertools.groupby, which needs sorted keys, and Python 2 somehow
|
||||
just sorted objects like ???????? how????? why?????
|
||||
"""
|
||||
if isinstance(other, RegionSetWrapper):
|
||||
other = other._r
|
||||
return self._r.regiondir < other.regiondir
|
||||
return self.regiondir < other.regiondir
|
||||
|
||||
@property
|
||||
def regiondir(self):
|
||||
"""
|
||||
RegionSetWrapper are wrappers around a RegionSet and thus should have all variables the RegionSet has.
|
||||
|
||||
Reason for addition: Issue #1706
|
||||
The __lt__ check in RegionSet did not check if it is a RegionSetWrapper Instance
|
||||
"""
|
||||
return self._r.regiondir
|
||||
|
||||
@regiondir.setter
|
||||
def regiondir(self, value):
|
||||
"""
|
||||
For completeness adding the setter to the property
|
||||
"""
|
||||
self._r.regiondir = value
|
||||
|
||||
def get_type(self):
|
||||
return self._r.get_type()
|
||||
|
||||
Reference in New Issue
Block a user