Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -28,6 +28,7 @@ for many different parts of the code.
|
||||
* Aaron Griffith <aargri@gmail.com>
|
||||
* Alex Headley <aheadley@waysaboutstuff.com>
|
||||
* Alex Jurkiewicz <alex@bluebottle.net.au>
|
||||
* Michael Writhe <michael@writhem.com>
|
||||
* Xon <Xon@localhost>
|
||||
|
||||
------------------------
|
||||
@@ -41,6 +42,7 @@ feature.
|
||||
* Kyle Brantley <kyle@averageurl.com>
|
||||
* cbarber <CraigBarber@taryx.com>
|
||||
* Alex Cline <cline@vivisimo.com>
|
||||
* CounterPillow <spam@tes-cheese.ch>
|
||||
* Stephen Fluin <stephen@mistuph.com>
|
||||
* Benjamin Herr <ben@0x539.de>
|
||||
* Ryan Hitchman <hitchmanr@gmail.com>
|
||||
@@ -51,3 +53,4 @@ feature.
|
||||
* Gregory Short <gshort2@gmail.com>
|
||||
* Sam Steele <sam@sigbox.c99.org>
|
||||
* timwolla <timwolla@mail.develfusion.com>
|
||||
* Jeffrey Warren <warren@mit.edu>
|
||||
|
||||
23
README.rst
23
README.rst
@@ -191,11 +191,18 @@ Options
|
||||
--list-rendermodes
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||||
List the available render modes, and a short description of each.
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||||
|
||||
--settings=PATH
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||||
Use this option to load settings from a file. The format of this file is
|
||||
given below.
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||||
|
||||
|
||||
Settings
|
||||
--------
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||||
You can optionally store settings in a file named settings.py. It is a regular
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||||
python script, so you can use any python functions or modules you want.
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||||
|
||||
You can optionally store settings in a file named settings.py (or really,
|
||||
anything you want). It is a regular python script, so you can use any python
|
||||
functions or modules you want. To use a settings file, use the --settings
|
||||
command line option.
|
||||
|
||||
For a sample settings file, look at 'sample.settings.py'. Note that this file
|
||||
is not meant to be used directly, but instead it should be used as a
|
||||
@@ -241,6 +248,18 @@ web_assets_hook
|
||||
|
||||
This function should accept one argument: a QuadtreeGen object.
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||||
|
||||
web_assets_path
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||||
This option lets you provide alternative web assets to use when
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||||
rendering. The contents of this folder will be copied into the output folder
|
||||
during render, and will overwrite any default files already copied by
|
||||
Overviewer. See the web_assets folder included with Overviewer for the
|
||||
default assets.
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||||
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textures_path
|
||||
This is like web_assets_path, but instead it provides an alternative texture
|
||||
source. Overviewer looks in here for terrain.png and other textures before
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||||
it looks anywhere else.
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||||
|
||||
Viewing the Results
|
||||
-------------------
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Within the output directory you will find two things: an index.html file, and a
|
||||
|
||||
7
chunk.py
7
chunk.py
@@ -114,9 +114,10 @@ def get_tileentity_data(level):
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||||
return data
|
||||
|
||||
# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 27, 28, 37, 38, 39, 40, 44, 50,
|
||||
51, 52, 53, 55, 59, 63, 64, 65, 66, 67, 68, 69, 70, 71,
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||||
72, 74, 75, 76, 77, 78, 79, 81, 83, 85, 92])
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||||
transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 30, 37, 38, 39, 40,
|
||||
44, 50, 51, 52, 53, 55, 59, 63, 64, 65, 66, 67, 68, 69,
|
||||
70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85, 90, 92,
|
||||
93, 94])
|
||||
|
||||
# This set holds block ids that are solid blocks
|
||||
solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
|
||||
|
||||
@@ -23,6 +23,9 @@ class ConfigOptionParser(object):
|
||||
|
||||
self.requiredArgs = []
|
||||
|
||||
# add the *very* special config-file path option
|
||||
self.add_option("--settings", dest="config_file", help="Specifies a settings file to load, by name. This file's format is discussed in the README.", metavar="PATH", type="string", commandLineOnly=True)
|
||||
|
||||
def display_config(self):
|
||||
logging.info("Using the following settings:")
|
||||
for x in self.configVars:
|
||||
@@ -70,6 +73,12 @@ class ConfigOptionParser(object):
|
||||
g['args'] = args
|
||||
|
||||
try:
|
||||
if options.config_file:
|
||||
self.configFile = options.config_file
|
||||
elif os.path.exists(self.configFile):
|
||||
# warn about automatic loading
|
||||
logging.warning("Automatic settings.py loading is DEPRECATED, and may be removed in the future. Please use --settings instead.")
|
||||
|
||||
if os.path.exists(self.configFile):
|
||||
execfile(self.configFile, g, l)
|
||||
except NameError, ex:
|
||||
|
||||
33
googlemap.py
33
googlemap.py
@@ -68,6 +68,7 @@ class MapGen(object):
|
||||
|
||||
self.skipjs = configInfo.get('skipjs', None)
|
||||
self.web_assets_hook = configInfo.get('web_assets_hook', None)
|
||||
self.web_assets_path = configInfo.get('web_assets_path', None)
|
||||
self.bg_color = configInfo.get('bg_color')
|
||||
|
||||
if not len(quadtrees) > 0:
|
||||
@@ -86,9 +87,23 @@ class MapGen(object):
|
||||
"""Writes out config.js, marker.js, and region.js
|
||||
Copies web assets into the destdir"""
|
||||
zoomlevel = self.p
|
||||
configpath = os.path.join(util.get_program_path(), "overviewerConfig.js")
|
||||
|
||||
config = open(configpath, 'r').read()
|
||||
bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
|
||||
blank = Image.new("RGBA", (1,1), bgcolor)
|
||||
# Write a blank image
|
||||
for quadtree in self.quadtrees:
|
||||
tileDir = os.path.join(self.destdir, quadtree.tiledir)
|
||||
if not os.path.exists(tileDir): os.mkdir(tileDir)
|
||||
blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
|
||||
|
||||
# copy web assets into destdir:
|
||||
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
|
||||
# do the same with the local copy, if we have it
|
||||
if self.web_assets_path:
|
||||
mirror_dir(self.web_assets_path, self.destdir)
|
||||
|
||||
# replace the config js stuff
|
||||
config = open(os.path.join(self.destdir, 'overviewerConfig.js'), 'r').read()
|
||||
config = config.replace(
|
||||
"{minzoom}", str(0))
|
||||
config = config.replace(
|
||||
@@ -111,23 +126,13 @@ class MapGen(object):
|
||||
with open(os.path.join(self.destdir, "overviewerConfig.js"), 'w') as output:
|
||||
output.write(config)
|
||||
|
||||
bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
|
||||
blank = Image.new("RGBA", (1,1), bgcolor)
|
||||
# Write a blank image
|
||||
for quadtree in self.quadtrees:
|
||||
tileDir = os.path.join(self.destdir, quadtree.tiledir)
|
||||
if not os.path.exists(tileDir): os.mkdir(tileDir)
|
||||
blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
|
||||
|
||||
# copy web assets into destdir:
|
||||
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
|
||||
|
||||
# Add time in index.html
|
||||
# Add time and version in index.html
|
||||
indexpath = os.path.join(self.destdir, "index.html")
|
||||
|
||||
index = open(indexpath, 'r').read()
|
||||
index = index.replace(
|
||||
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
|
||||
index = index.replace("{version}", util.findGitVersion())
|
||||
|
||||
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
|
||||
output.write(index)
|
||||
|
||||
@@ -93,7 +93,7 @@ def main():
|
||||
parser.add_option("-p", "--processes", dest="procs", help="How many worker processes to start. Default %s" % cpus, default=cpus, action="store", type="int")
|
||||
parser.add_option("-z", "--zoom", dest="zoom", help="Sets the zoom level manually instead of calculating it. This can be useful if you have outlier chunks that make your world too big. This value will make the highest zoom level contain (2**ZOOM)^2 tiles", action="store", type="int", configFileOnly=True)
|
||||
parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true", commandLineOnly=True)
|
||||
parser.add_option("--chunklist", dest="chunklist", help="A file containing, on each line, a path to a chunkfile to update. Instead of scanning the world directory for chunks, it will just use this list. Normal caching rules still apply.")
|
||||
parser.add_option("--regionlist", dest="regionlist", help="A file containing, on each line, a path to a regionlist to update. Instead of scanning the world directory for regions, it will just use this list. Normal caching rules still apply.")
|
||||
parser.add_option("--rendermodes", dest="rendermode", help="Specifies the render types, separated by commas. Use --list-rendermodes to list them all.", type="choice", choices=avail_rendermodes, required=True, default=avail_rendermodes[0], listify=True)
|
||||
parser.add_option("--list-rendermodes", dest="list_rendermodes", action="store_true", help="List available render modes and exit.", commandLineOnly=True)
|
||||
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg.", configFileOnly=True )
|
||||
@@ -101,6 +101,8 @@ def main():
|
||||
parser.add_option("--bg_color", dest="bg_color", help="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", configFileOnly=True, type="string", default="#1A1A1A")
|
||||
parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
|
||||
parser.add_option("--web-assets-hook", dest="web_assets_hook", help="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a QuadtreeGen object as its only argument.", action="store", metavar="SCRIPT", type="function", configFileOnly=True)
|
||||
parser.add_option("--web-assets-path", dest="web_assets_path", help="Specifies a non-standard web_assets directory to use. Files here will overwrite the default web assets.", metavar="PATH", type="string", configFileOnly=True)
|
||||
parser.add_option("--textures-path", dest="textures_path", help="Specifies a non-standard textures path, from which terrain.png and other textures are loaded.", metavar="PATH", type="string", configFileOnly=True)
|
||||
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
|
||||
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
|
||||
parser.add_option("--skip-js", dest="skipjs", action="store_true", help="Don't output marker.js or regions.js")
|
||||
@@ -164,10 +166,18 @@ def main():
|
||||
logging.error("Invalid world number")
|
||||
sys.exit(1)
|
||||
|
||||
if len(args) != 2:
|
||||
if len(args) < 2:
|
||||
if options.delete:
|
||||
return delete_all(worlddir, None)
|
||||
parser.error("Where do you want to save the tiles?")
|
||||
logging.error("Where do you want to save the tiles?")
|
||||
sys.exit(1)
|
||||
elif len(args) > 2:
|
||||
if options.delete:
|
||||
return delete_all(worlddir, None)
|
||||
parser.print_help()
|
||||
logging.error("Sorry, you specified too many arguments")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
destdir = args[1]
|
||||
if options.display_config:
|
||||
@@ -179,10 +189,10 @@ def main():
|
||||
if options.delete:
|
||||
return delete_all(worlddir, destdir)
|
||||
|
||||
if options.chunklist:
|
||||
chunklist = open(options.chunklist, 'r')
|
||||
if options.regionlist:
|
||||
regionlist = map(str.strip, open(options.regionlist, 'r'))
|
||||
else:
|
||||
chunklist = None
|
||||
regionlist = None
|
||||
|
||||
if options.imgformat:
|
||||
if options.imgformat not in ('jpg','png'):
|
||||
@@ -211,7 +221,7 @@ def main():
|
||||
logging.info("Notice: Not using biome data for tinting")
|
||||
|
||||
# First do world-level preprocessing
|
||||
w = world.World(worlddir, useBiomeData=useBiomeData)
|
||||
w = world.World(worlddir, useBiomeData=useBiomeData, regionlist=regionlist)
|
||||
w.go(options.procs)
|
||||
|
||||
logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))
|
||||
@@ -234,7 +244,7 @@ def main():
|
||||
qtree.go(options.procs)
|
||||
|
||||
# create the distributed render
|
||||
r = rendernode.RenderNode(q)
|
||||
r = rendernode.RenderNode(q, options)
|
||||
|
||||
# write out the map and web assets
|
||||
m = googlemap.MapGen(q, configInfo=options)
|
||||
|
||||
@@ -427,6 +427,8 @@ class QuadtreeGen(object):
|
||||
for col, row, chunkx, chunky, regionfile in chunks:
|
||||
# check region file mtime first.
|
||||
region,regionMtime = get_region_mtime(regionfile)
|
||||
if self.world.regionlist and region._filename not in self.world.regionlist:
|
||||
continue
|
||||
if regionMtime <= tile_mtime:
|
||||
continue
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@ import collections
|
||||
import json
|
||||
import logging
|
||||
import util
|
||||
import textures
|
||||
import c_overviewer
|
||||
import cPickle
|
||||
import stat
|
||||
import errno
|
||||
@@ -60,13 +62,21 @@ def pool_initializer(rendernode):
|
||||
#stash the quadtree objects in a global variable after fork() for windows compat.
|
||||
global child_rendernode
|
||||
child_rendernode = rendernode
|
||||
|
||||
# make sure textures are generated for this process
|
||||
# and initialize c_overviewer
|
||||
textures.generate(path=rendernode.options.get('textures_path', None))
|
||||
c_overviewer.init_chunk_render()
|
||||
|
||||
# load biome data in each process, if needed
|
||||
for quadtree in rendernode.quadtrees:
|
||||
if quadtree.world.useBiomeData:
|
||||
import textures
|
||||
# make sure we've at least *tried* to load the color arrays in this process...
|
||||
textures.prepareBiomeData(quadtree.world.worlddir)
|
||||
if not textures.grasscolor or not textures.foliagecolor:
|
||||
raise Exception("Can't find grasscolor.png or foliagecolor.png")
|
||||
# only load biome data once
|
||||
break
|
||||
|
||||
#http://docs.python.org/library/itertools.html
|
||||
def roundrobin(iterables):
|
||||
@@ -84,12 +94,13 @@ def roundrobin(iterables):
|
||||
|
||||
|
||||
class RenderNode(object):
|
||||
def __init__(self, quadtrees):
|
||||
def __init__(self, quadtrees, options):
|
||||
"""Distributes the rendering of a list of quadtrees."""
|
||||
|
||||
if not len(quadtrees) > 0:
|
||||
raise ValueError("there must be at least one quadtree to work on")
|
||||
|
||||
self.options = options
|
||||
self.quadtrees = quadtrees
|
||||
#bind an index value to the quadtree so we can find it again
|
||||
#and figure out which worlds are where
|
||||
|
||||
4
setup.py
4
setup.py
@@ -27,8 +27,8 @@ setup_kwargs['cmdclass'] = {}
|
||||
|
||||
if py2exe is not None:
|
||||
setup_kwargs['console'] = ['overviewer.py']
|
||||
setup_kwargs['data_files'] = [('textures', ['textures/lava.png', 'textures/water.png', 'textures/fire.png']),
|
||||
('', ['overviewerConfig.js', 'COPYING.txt', 'README.rst']),
|
||||
setup_kwargs['data_files'] = [('textures', ['textures/lava.png', 'textures/water.png', 'textures/fire.png', 'textures/portal.png']),
|
||||
('', ['COPYING.txt', 'README.rst']),
|
||||
('web_assets', glob.glob('web_assets/*'))]
|
||||
setup_kwargs['zipfile'] = None
|
||||
if platform.system() == 'Windows' and '64bit' in platform.architecture():
|
||||
|
||||
@@ -24,43 +24,41 @@ static PyObject *special_blocks = NULL;
|
||||
static PyObject *specialblockmap = NULL;
|
||||
static PyObject *transparent_blocks = NULL;
|
||||
|
||||
int init_chunk_render(void) {
|
||||
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
|
||||
|
||||
/* if blockmap (or any of these) is not NULL, then that means that we've
|
||||
* somehow called this function twice. error out so we can notice this
|
||||
* */
|
||||
if (blockmap) return 1;
|
||||
/* this function only needs to be called once, anything more is an
|
||||
* error... */
|
||||
if (blockmap) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "init_chunk_render should only be called once per process.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
textures = PyImport_ImportModule("textures");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!textures)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; textures\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
chunk_mod = PyImport_ImportModule("chunk");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!chunk_mod)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; chunk\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
blockmap = PyObject_GetAttrString(textures, "blockmap");
|
||||
if (!blockmap)
|
||||
return NULL;
|
||||
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
|
||||
if (!special_blocks)
|
||||
return NULL;
|
||||
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
|
||||
if (!specialblockmap)
|
||||
return NULL;
|
||||
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
|
||||
if (!transparent_blocks)
|
||||
return NULL;
|
||||
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!transparent_blocks) || (!blockmap) || (!special_blocks) || (!specialblockmap)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
int
|
||||
@@ -276,6 +274,8 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
|
||||
|
||||
return final_data;
|
||||
|
||||
} else if (state->block == 90) {
|
||||
return check_adjacent_blocks(state, x, y, z, state->block);
|
||||
}
|
||||
|
||||
|
||||
@@ -308,7 +308,7 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
PyObject *t = NULL;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &blockdata_expanded))
|
||||
return Py_BuildValue("i", "-1");
|
||||
return NULL;
|
||||
|
||||
/* fill in important modules */
|
||||
state.textures = textures;
|
||||
@@ -363,6 +363,12 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
for (state.z = 0; state.z < 128; state.z++) {
|
||||
state.imgy -= 12;
|
||||
|
||||
/* get blockid */
|
||||
state.block = getArrayByte3D(blocks_py, state.x, state.y, state.z);
|
||||
if (state.block == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* make sure we're rendering inside the image boundaries */
|
||||
if ((state.imgx >= imgsize0 + 24) || (state.imgx <= -24)) {
|
||||
continue;
|
||||
@@ -371,11 +377,6 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* get blockid */
|
||||
state.block = getArrayByte3D(blocks_py, state.x, state.y, state.z);
|
||||
if (state.block == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* decref'd on replacement *and* at the end of the z for block */
|
||||
if (blockid) {
|
||||
@@ -398,7 +399,7 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
PyObject *tmp;
|
||||
|
||||
unsigned char ancilData = getArrayByte3D(blockdata_expanded, state.x, state.y, state.z);
|
||||
if ((state.block == 85) || (state.block == 9) || (state.block == 55) || (state.block == 54) || (state.block == 2)) {
|
||||
if ((state.block == 85) || (state.block == 9) || (state.block == 55) || (state.block == 54) || (state.block == 2) || (state.block == 90)) {
|
||||
ancilData = generate_pseudo_data(&state, ancilData);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@ static PyMethodDef COverviewerMethods[] = {
|
||||
{"alpha_over", alpha_over_wrap, METH_VARARGS,
|
||||
"alpha over composite function"},
|
||||
|
||||
{"init_chunk_render", init_chunk_render, METH_VARARGS,
|
||||
"Initializes the stuffs renderer."},
|
||||
{"render_loop", chunk_render, METH_VARARGS,
|
||||
"Renders stuffs"},
|
||||
|
||||
@@ -54,11 +56,5 @@ initc_overviewer(void)
|
||||
/* for numpy */
|
||||
import_array();
|
||||
|
||||
/* initialize some required variables in iterage.c */
|
||||
if (init_chunk_render()) {
|
||||
fprintf(stderr, "failed to init_chunk_render\n");
|
||||
exit(1); // TODO better way to indicate error?
|
||||
}
|
||||
|
||||
init_endian();
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
// increment this value if you've made a change to the c extesion
|
||||
// and want to force users to rebuild
|
||||
#define OVERVIEWER_EXTENSION_VERSION 5
|
||||
#define OVERVIEWER_EXTENSION_VERSION 6
|
||||
|
||||
/* Python PIL, and numpy headers */
|
||||
#include <Python.h>
|
||||
@@ -76,7 +76,7 @@ typedef struct {
|
||||
PyObject *left_blocks;
|
||||
PyObject *right_blocks;
|
||||
} RenderState;
|
||||
int init_chunk_render(void);
|
||||
PyObject *init_chunk_render(PyObject *self, PyObject *args);
|
||||
int is_transparent(unsigned char b);
|
||||
PyObject *chunk_render(PyObject *self, PyObject *args);
|
||||
|
||||
|
||||
@@ -177,7 +177,7 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
|
||||
int increment=0;
|
||||
if (state->block == 44) // half-step
|
||||
increment=6;
|
||||
else if (state->block == 78) // snow
|
||||
else if ((state->block == 78) || (state->block == 93) || (state->block == 94)) // snow, redstone repeaters (on and off)
|
||||
increment=9;
|
||||
|
||||
if ((state->x == 15) && (state->up_right_blocks != Py_None)) {
|
||||
|
||||
452
textures.py
452
textures.py
@@ -19,18 +19,21 @@ import os.path
|
||||
import zipfile
|
||||
from cStringIO import StringIO
|
||||
import math
|
||||
|
||||
from random import randint
|
||||
import numpy
|
||||
from PIL import Image, ImageEnhance, ImageOps, ImageDraw
|
||||
|
||||
import util
|
||||
import composite
|
||||
|
||||
_find_file_local_path = None
|
||||
def _find_file(filename, mode="rb"):
|
||||
"""Searches for the given file and returns an open handle to it.
|
||||
This searches the following locations in this order:
|
||||
|
||||
* the textures_path given in the config file (if present)
|
||||
* The program dir (same dir as this file)
|
||||
* The program dir / textures
|
||||
* On Darwin, in /Applications/Minecraft
|
||||
* Inside minecraft.jar, which is looked for at these locations
|
||||
|
||||
@@ -38,15 +41,22 @@ def _find_file(filename, mode="rb"):
|
||||
* On Darwin, at $HOME/Library/Application Support/minecraft/bin/minecraft.jar
|
||||
* at $HOME/.minecraft/bin/minecraft.jar
|
||||
|
||||
* The current working directory
|
||||
* The program dir / textures
|
||||
|
||||
"""
|
||||
|
||||
if _find_file_local_path:
|
||||
path = os.path.join(_find_file_local_path, filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
programdir = util.get_program_path()
|
||||
path = os.path.join(programdir, filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
path = os.path.join(programdir, "textures", filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
if sys.platform == "darwin":
|
||||
path = os.path.join("/Applications/Minecraft", filename)
|
||||
if os.path.exists(path):
|
||||
@@ -73,14 +83,6 @@ def _find_file(filename, mode="rb"):
|
||||
except (KeyError, IOError):
|
||||
pass
|
||||
|
||||
path = filename
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
path = os.path.join(programdir, "textures", filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
raise IOError("Could not find the file {0}. Is Minecraft installed? If so, I couldn't find the minecraft.jar file.".format(filename))
|
||||
|
||||
def _load_image(filename):
|
||||
@@ -112,20 +114,12 @@ def _split_terrain(terrain):
|
||||
|
||||
return textures
|
||||
|
||||
# This maps terainids to 16x16 images
|
||||
terrain_images = _split_terrain(_get_terrain_image())
|
||||
|
||||
def transform_image(img, blockID=None):
|
||||
"""Takes a PIL image and rotates it left 45 degrees and shrinks the y axis
|
||||
by a factor of 2. Returns the resulting image, which will be 24x12 pixels
|
||||
|
||||
"""
|
||||
|
||||
if blockID in (81,92): # cacti and cake
|
||||
# Resize to 15x15, since the cactus and the cake textures are a little smaller than the other textures
|
||||
img = img.resize((15, 15), Image.ANTIALIAS)
|
||||
|
||||
else:
|
||||
# Resize to 17x17, since the diagonal is approximately 24 pixels, a nice
|
||||
# even number that can be split in half twice
|
||||
img = img.resize((17, 17), Image.ANTIALIAS)
|
||||
@@ -196,6 +190,46 @@ def transform_image_slope(img, blockID=None):
|
||||
return newimg
|
||||
|
||||
|
||||
def transform_image_angle(img, angle, blockID=None):
|
||||
"""Takes an image an shears it in arbitrary angle with the axis of
|
||||
rotation being vertical.
|
||||
|
||||
WARNING! Don't use angle = pi/2 (or multiplies), it will return
|
||||
a blank image (or maybe garbage).
|
||||
|
||||
NOTE: angle is in the image not in game, so for the left side of a
|
||||
block angle = 30 degree.
|
||||
"""
|
||||
|
||||
# Take the same size as trasform_image_side
|
||||
img = img.resize((12,12), Image.ANTIALIAS)
|
||||
|
||||
# some values
|
||||
cos_angle = math.cos(angle)
|
||||
sin_angle = math.sin(angle)
|
||||
|
||||
# function_x and function_y are used to keep the result image in the
|
||||
# same position, and constant_x and constant_y are the coordinates
|
||||
# for the center for angle = 0.
|
||||
constant_x = 6.
|
||||
constant_y = 6.
|
||||
function_x = 6.*(1-cos_angle)
|
||||
function_y = -6*sin_angle
|
||||
big_term = ( (sin_angle * (function_x + constant_x)) - cos_angle* (function_y + constant_y))/cos_angle
|
||||
|
||||
# The numpy array is not really used, but is helpful to
|
||||
# see the matrix used for the transformation.
|
||||
transform = numpy.array([[1./cos_angle, 0, -(function_x + constant_x)/cos_angle],
|
||||
[-sin_angle/(cos_angle), 1., big_term ],
|
||||
[0, 0, 1.]])
|
||||
|
||||
transform = tuple(transform[0]) + tuple(transform[1])
|
||||
|
||||
newimg = img.transform((24,24), Image.AFFINE, transform)
|
||||
|
||||
return newimg
|
||||
|
||||
|
||||
def _build_block(top, side, blockID=None):
|
||||
"""From a top texture and a side texture, build a block image.
|
||||
top and side should be 16x16 image objects. Returns a 24x24 image
|
||||
@@ -223,7 +257,7 @@ def _build_block(top, side, blockID=None):
|
||||
otherside.putalpha(othersidealpha)
|
||||
|
||||
## special case for non-block things
|
||||
if blockID in (37,38,6,39,40,83): ## flowers, sapling, mushrooms, reeds
|
||||
if blockID in (37,38,6,39,40,83,30): ## flowers, sapling, mushrooms, reeds, web
|
||||
#
|
||||
# instead of pasting these blocks at the cube edges, place them in the middle:
|
||||
# and omit the top
|
||||
@@ -233,9 +267,9 @@ def _build_block(top, side, blockID=None):
|
||||
|
||||
|
||||
if blockID in (81,): # cacti!
|
||||
composite.alpha_over(img, side, (2,6), side)
|
||||
composite.alpha_over(img, otherside, (10,6), otherside)
|
||||
composite.alpha_over(img, top, (0,2), top)
|
||||
composite.alpha_over(img, side, (1,6), side)
|
||||
composite.alpha_over(img, otherside, (11,6), otherside)
|
||||
composite.alpha_over(img, top, (0,0), top)
|
||||
elif blockID in (44,): # half step
|
||||
# shift each texture down 6 pixels
|
||||
composite.alpha_over(img, side, (0,12), side)
|
||||
@@ -273,9 +307,37 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
|
||||
side3 is in the -x (bottom left, north)
|
||||
side4 is in the +y (bottom right, west)
|
||||
|
||||
A non transparent block uses top, side 3 and side 4
|
||||
A non transparent block uses top, side 3 and side 4.
|
||||
|
||||
If top is a tuple then first member is the top image and the second
|
||||
member is an increment (integer) from 0 to 12. This increment will
|
||||
used to crop the side images to look like a block and to paste all
|
||||
the images increment pixels lower. Using increment = 6 will create
|
||||
a half-block.
|
||||
|
||||
NOTE: this method uses the top of the texture image (as done in
|
||||
minecraft with beds)
|
||||
|
||||
"""
|
||||
|
||||
increment = 0
|
||||
if isinstance(top, tuple):
|
||||
increment = top[1]
|
||||
crop_height = int(increment * 16./12.)
|
||||
top = top[0]
|
||||
if side1 != None:
|
||||
side1 = side1.copy()
|
||||
ImageDraw.Draw(side1).rectangle((0, 16 - crop_height,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
if side2 != None:
|
||||
side2 = side2.copy()
|
||||
ImageDraw.Draw(side2).rectangle((0, 16 - crop_height,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
if side3 != None:
|
||||
side3 = side3.copy()
|
||||
ImageDraw.Draw(side3).rectangle((0, 16 - crop_height,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
if side4 != None:
|
||||
side4 = side4.copy()
|
||||
ImageDraw.Draw(side4).rectangle((0, 16 - crop_height,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
# first back sides
|
||||
@@ -288,7 +350,7 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
|
||||
side1 = ImageEnhance.Brightness(side1).enhance(0.9)
|
||||
side1.putalpha(sidealpha)
|
||||
|
||||
composite.alpha_over(img, side1, (0,0), side1)
|
||||
composite.alpha_over(img, side1, (0,0 + increment), side1)
|
||||
|
||||
|
||||
if side2 != None :
|
||||
@@ -299,7 +361,7 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
|
||||
side2 = ImageEnhance.Brightness(side2).enhance(0.8)
|
||||
side2.putalpha(sidealpha2)
|
||||
|
||||
composite.alpha_over(img, side2, (12,0), side2)
|
||||
composite.alpha_over(img, side2, (12,0 + increment), side2)
|
||||
|
||||
if bottom != None :
|
||||
bottom = transform_image(bottom, blockID)
|
||||
@@ -314,7 +376,7 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
|
||||
side3 = ImageEnhance.Brightness(side3).enhance(0.9)
|
||||
side3.putalpha(sidealpha)
|
||||
|
||||
composite.alpha_over(img, side3, (0,6), side3)
|
||||
composite.alpha_over(img, side3, (0,6 + increment), side3)
|
||||
|
||||
if side4 != None :
|
||||
side4 = transform_image_side(side4, blockID)
|
||||
@@ -325,11 +387,11 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
|
||||
side4 = ImageEnhance.Brightness(side4).enhance(0.8)
|
||||
side4.putalpha(sidealpha)
|
||||
|
||||
composite.alpha_over(img, side4, (12,6), side4)
|
||||
composite.alpha_over(img, side4, (12,6 + increment), side4)
|
||||
|
||||
if top != None :
|
||||
top = transform_image(top, blockID)
|
||||
composite.alpha_over(img, top, (0,0), top)
|
||||
composite.alpha_over(img, top, (0, increment), top)
|
||||
|
||||
return img
|
||||
|
||||
@@ -346,13 +408,13 @@ def _build_blockimages():
|
||||
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
topids = [ -1, 1, 0, 2, 16, 4, -1, 17,205,205,237,237, 18, 19, 32, 33,
|
||||
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
||||
34, -1, 52, 48, 49,160,144, -1,176, 74, -1, -1, -1, -1, -1, -1, # Cloths are left out, sandstone (it has top, side, and bottom wich is ignored here), note block
|
||||
34, -1, 52, 48, 49,160,144, -1,176, 74, -1, -1, -1, -1, 11, -1,
|
||||
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 8, 4, # Gold/iron blocks? Doublestep? TNT from above?
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 9, 4,
|
||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||
36, 37, -1, -1, 65, -1, -1, -1, 98, 24, -1, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
|
||||
36, 37, -1, -1, 65, -1, -1, -1, 50, 24, -1, -1, 86, -1, -1, -1,
|
||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67, # door,ladder left out. Minecart rail orientation, redstone torches
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67,
|
||||
# 80 81 82 83 84 85 86 87 88 89 90 91
|
||||
66, 69, 72, 73, 75, -1,102,103,104,105,-1, 102 # clay?
|
||||
]
|
||||
@@ -363,15 +425,15 @@ def _build_blockimages():
|
||||
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
sideids = [ -1, 1, 3, 2, 16, 4, -1, 17,205,205,237,237, 18, 19, 32, 33,
|
||||
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
||||
34, -1, 52, 48, 49,160,144, -1,192, 74, -1, -1,- 1, -1, -1, -1,
|
||||
34, -1, 52, 48, 49,160,144, -1,192, 74, -1, -1,- 1, -1, 11, -1,
|
||||
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 8, 35,
|
||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||
36, 37, -1, -1, 65, -1, -1,101, 98, 24, -1, -1, 86, -1, -1, -1,
|
||||
36, 37, -1, -1, 65, -1, -1,101, 50, 24, -1, -1, 86, -1, -1, -1,
|
||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67,
|
||||
# 80 81 82 83 84 85 86 87 88 89 90 91
|
||||
66, 69, 72, 73, 74,-1 ,118,103,104,105, -1, 118
|
||||
66, 70, 72, 73, 74,-1 ,118,103,104,105, -1, 118
|
||||
]
|
||||
|
||||
# This maps block id to the texture that goes on the side of the block
|
||||
@@ -397,7 +459,6 @@ def _build_blockimages():
|
||||
while len(allimages) < 256:
|
||||
allimages.append(None)
|
||||
return allimages
|
||||
blockmap = _build_blockimages()
|
||||
|
||||
def load_water():
|
||||
"""Evidentially, the water and lava textures are not loaded from any files
|
||||
@@ -419,8 +480,6 @@ def load_water():
|
||||
lavablock = _build_block(lavatexture, lavatexture)
|
||||
blockmap[10] = lavablock.convert("RGB"), lavablock
|
||||
blockmap[11] = blockmap[10]
|
||||
load_water()
|
||||
|
||||
|
||||
def generate_special_texture(blockID, data):
|
||||
"""Generates a special texture, such as a correctly facing minecraft track"""
|
||||
@@ -516,6 +575,52 @@ def generate_special_texture(blockID, data):
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 26: # bed
|
||||
increment = 5
|
||||
left_face = None
|
||||
right_face = None
|
||||
if data & 0x8 == 0x8: # head of the bed
|
||||
top = terrain_images[135]
|
||||
if data & 0x00 == 0x00: # head pointing to West
|
||||
top = top.copy().rotate(270)
|
||||
left_face = terrain_images[151]
|
||||
right_face = terrain_images[152]
|
||||
if data & 0x01 == 0x01: # ... North
|
||||
top = top.rotate(270)
|
||||
left_face = terrain_images[152]
|
||||
right_face = terrain_images[151]
|
||||
if data & 0x02 == 0x02: # East
|
||||
top = top.rotate(180)
|
||||
left_face = terrain_images[151].transpose(Image.FLIP_LEFT_RIGHT)
|
||||
right_face = None
|
||||
if data & 0x03 == 0x03: # South
|
||||
right_face = None
|
||||
right_face = terrain_images[151].transpose(Image.FLIP_LEFT_RIGHT)
|
||||
|
||||
else: # foot of the bed
|
||||
top = terrain_images[134]
|
||||
if data & 0x00 == 0x00: # head pointing to West
|
||||
top = top.rotate(270)
|
||||
left_face = terrain_images[150]
|
||||
right_face = None
|
||||
if data & 0x01 == 0x01: # ... North
|
||||
top = top.rotate(270)
|
||||
left_face = None
|
||||
right_face = terrain_images[150]
|
||||
if data & 0x02 == 0x02: # East
|
||||
top = top.rotate(180)
|
||||
left_face = terrain_images[150].transpose(Image.FLIP_LEFT_RIGHT)
|
||||
right_face = terrain_images[149].transpose(Image.FLIP_LEFT_RIGHT)
|
||||
if data & 0x03 == 0x03: # South
|
||||
left_face = terrain_images[149]
|
||||
right_face = terrain_images[150].transpose(Image.FLIP_LEFT_RIGHT)
|
||||
|
||||
top = (top, increment)
|
||||
img = _build_full_block(top, None, None, left_face, right_face)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 35: # wool
|
||||
if data == 0: # white
|
||||
top = side = terrain_images[64]
|
||||
@@ -913,6 +1018,49 @@ def generate_special_texture(blockID, data):
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 63: # singposts
|
||||
|
||||
texture = terrain_images[4].copy()
|
||||
# cut the planks to the size of a signpost
|
||||
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# If the signpost is looking directly to the image, draw some
|
||||
# random dots, they will look as text.
|
||||
if data in (0,1,2,3,4,5,15):
|
||||
for i in range(15):
|
||||
x = randint(4,11)
|
||||
y = randint(3,7)
|
||||
texture.putpixel((x,y),(0,0,0,255))
|
||||
|
||||
# Minecraft uses wood texture for the signpost stick
|
||||
texture_stick = terrain_images[20]
|
||||
texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS)
|
||||
ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
# W N ~90 E S ~270
|
||||
angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.)
|
||||
angle = math.radians(angles[data])
|
||||
post = transform_image_angle(texture, angle)
|
||||
|
||||
# choose the position of the "3D effect"
|
||||
incrementx = 0
|
||||
if data in (1,6,7,8,9,14):
|
||||
incrementx = -1
|
||||
elif data in (3,4,5,11,12,13):
|
||||
incrementx = +1
|
||||
|
||||
composite.alpha_over(img, texture_stick,(11, 8),texture_stick)
|
||||
# post2 is a brighter signpost pasted with a small sift,
|
||||
# gives to the signpost some 3D effect.
|
||||
post2 = ImageEnhance.Brightness(post).enhance(1.2)
|
||||
composite.alpha_over(img, post2,(incrementx, -3),post2)
|
||||
composite.alpha_over(img, post, (0,-2), post)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID in (64,71): #wooden door, or iron door
|
||||
if data & 0x8 == 0x8: # top of the door
|
||||
raw_door = terrain_images[81 if blockID == 64 else 82]
|
||||
@@ -1071,6 +1219,42 @@ def generate_special_texture(blockID, data):
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 68: # wall sign
|
||||
texture = terrain_images[4].copy()
|
||||
# cut the planks to the size of a signpost
|
||||
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# draw some random black dots, they will look as text
|
||||
""" don't draw text at the moment, they are used in blank for decoration
|
||||
|
||||
if data in (3,4):
|
||||
for i in range(15):
|
||||
x = randint(4,11)
|
||||
y = randint(3,7)
|
||||
texture.putpixel((x,y),(0,0,0,255))
|
||||
"""
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
incrementx = 0
|
||||
if data == 2: # east
|
||||
incrementx = +1
|
||||
sign = _build_full_block(None, None, None, None, texture)
|
||||
elif data == 3: # west
|
||||
incrementx = -1
|
||||
sign = _build_full_block(None, texture, None, None, None)
|
||||
elif data == 4: # north
|
||||
incrementx = +1
|
||||
sign = _build_full_block(None, None, texture, None, None)
|
||||
elif data == 5: # south
|
||||
incrementx = -1
|
||||
sign = _build_full_block(None, None, None, texture, None)
|
||||
|
||||
sign2 = ImageEnhance.Brightness(sign).enhance(1.2)
|
||||
composite.alpha_over(img, sign2,(incrementx, 2),sign2)
|
||||
composite.alpha_over(img, sign, (0,3), sign)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
if blockID == 85: # fences
|
||||
# create needed images for Big stick fence
|
||||
@@ -1186,6 +1370,22 @@ def generate_special_texture(blockID, data):
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 90: # portal
|
||||
portaltexture = _load_image("portal.png")
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
side = transform_image_side(portaltexture)
|
||||
otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
|
||||
if data in (1,4):
|
||||
composite.alpha_over(img, side, (5,4), side)
|
||||
|
||||
if data in (2,8):
|
||||
composite.alpha_over(img, otherside, (5,4), otherside)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID == 92: # cake! (without bites, at the moment)
|
||||
|
||||
top = terrain_images[121]
|
||||
@@ -1203,13 +1403,129 @@ def generate_special_texture(blockID, data):
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
composite.alpha_over(img, side, (2,12), side)
|
||||
composite.alpha_over(img, otherside, (10,12), otherside)
|
||||
composite.alpha_over(img, top, (0,8), top)
|
||||
composite.alpha_over(img, side, (1,12), side)
|
||||
composite.alpha_over(img, otherside, (11,13), otherside) # workaround, fixes a hole
|
||||
composite.alpha_over(img, otherside, (12,12), otherside)
|
||||
composite.alpha_over(img, top, (0,6), top)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
if blockID in (93, 94): # redstone repeaters, ON and OFF
|
||||
# NOTE: this function uses the redstone torches generated above,
|
||||
# this must run after the function of the torches.
|
||||
|
||||
top = terrain_images[131] if blockID == 93 else terrain_images[147]
|
||||
side = terrain_images[5]
|
||||
increment = 9
|
||||
|
||||
if (data & 0x3) == 0: # pointing east
|
||||
pass
|
||||
|
||||
if (data & 0x3) == 1: # pointing south
|
||||
top = top.rotate(270)
|
||||
|
||||
if (data & 0x3) == 2: # pointing west
|
||||
top = top.rotate(180)
|
||||
|
||||
if (data & 0x3) == 3: # pointing north
|
||||
top = top.rotate(90)
|
||||
|
||||
img = _build_full_block( (top, increment), None, None, side, side)
|
||||
|
||||
# paste redstone torches everywhere!
|
||||
t = specialblockmap[(75,5)] if blockID == 93 else specialblockmap[(76,5)]
|
||||
torch = t[0].copy() # textures are stored as tuples (RGB,A)
|
||||
torch.putalpha(t[1])
|
||||
|
||||
# the torch is too tall for the repeater, crop the bottom.
|
||||
ImageDraw.Draw(torch).rectangle((0,16,24,24),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# touch up the 3d effect with big rectangles, just in case, for other texture packs
|
||||
ImageDraw.Draw(torch).rectangle((0,24,10,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(torch).rectangle((12,15,24,24),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# torch positions for every redstone torch orientation.
|
||||
#
|
||||
# This is a horrible list of torch orientations. I tried to
|
||||
# obtain these orientations by rotating the positions for one
|
||||
# orientation, but pixel rounding is horrible and messes the
|
||||
# torches.
|
||||
|
||||
if (data & 0x3) == 0: # pointing east
|
||||
if (data & 0xC) == 0: # one tick delay
|
||||
moving_torch = (1,1)
|
||||
static_torch = (-3,-1)
|
||||
|
||||
elif (data & 0xC) == 4: # two ticks delay
|
||||
moving_torch = (2,2)
|
||||
static_torch = (-3,-1)
|
||||
|
||||
elif (data & 0xC) == 8: # three ticks delay
|
||||
moving_torch = (3,2)
|
||||
static_torch = (-3,-1)
|
||||
|
||||
elif (data & 0xC) == 12: # four ticks delay
|
||||
moving_torch = (4,3)
|
||||
static_torch = (-3,-1)
|
||||
|
||||
elif (data & 0x3) == 1: # pointing south
|
||||
if (data & 0xC) == 0: # one tick delay
|
||||
moving_torch = (1,1)
|
||||
static_torch = (5,-1)
|
||||
|
||||
elif (data & 0xC) == 4: # two ticks delay
|
||||
moving_torch = (0,2)
|
||||
static_torch = (5,-1)
|
||||
|
||||
elif (data & 0xC) == 8: # three ticks delay
|
||||
moving_torch = (-1,2)
|
||||
static_torch = (5,-1)
|
||||
|
||||
elif (data & 0xC) == 12: # four ticks delay
|
||||
moving_torch = (-2,3)
|
||||
static_torch = (5,-1)
|
||||
|
||||
elif (data & 0x3) == 2: # pointing west
|
||||
if (data & 0xC) == 0: # one tick delay
|
||||
moving_torch = (1,1)
|
||||
static_torch = (5,3)
|
||||
|
||||
elif (data & 0xC) == 4: # two ticks delay
|
||||
moving_torch = (0,0)
|
||||
static_torch = (5,3)
|
||||
|
||||
elif (data & 0xC) == 8: # three ticks delay
|
||||
moving_torch = (-1,0)
|
||||
static_torch = (5,3)
|
||||
|
||||
elif (data & 0xC) == 12: # four ticks delay
|
||||
moving_torch = (-2,-1)
|
||||
static_torch = (5,3)
|
||||
|
||||
elif (data & 0x3) == 3: # pointing north
|
||||
if (data & 0xC) == 0: # one tick delay
|
||||
moving_torch = (1,1)
|
||||
static_torch = (-3,3)
|
||||
|
||||
elif (data & 0xC) == 4: # two ticks delay
|
||||
moving_torch = (2,0)
|
||||
static_torch = (-3,3)
|
||||
|
||||
elif (data & 0xC) == 8: # three ticks delay
|
||||
moving_torch = (3,0)
|
||||
static_torch = (-3,3)
|
||||
|
||||
elif (data & 0xC) == 12: # four ticks delay
|
||||
moving_torch = (4,-1)
|
||||
static_torch = (-3,3)
|
||||
|
||||
# this paste order it's ok for east and south orientation
|
||||
# but it's wrong for north and west orientations. But using the
|
||||
# default texture pack the torches are small enough to no overlap.
|
||||
composite.alpha_over(img, torch, static_torch, torch)
|
||||
composite.alpha_over(img, torch, moving_torch, torch)
|
||||
|
||||
#~ composite.alpha_over(img, side, (2,6), side)
|
||||
#~ composite.alpha_over(img, otherside, (10,6), otherside)
|
||||
#~ composite.alpha_over(img, top, (0,2), top)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
@@ -1221,11 +1537,6 @@ def tintTexture(im, c):
|
||||
i.putalpha(im.split()[3]); # copy the alpha band back in. assuming RGBA
|
||||
return i
|
||||
|
||||
# generate biome (still grayscale) leaf, grass textures
|
||||
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
||||
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
||||
|
||||
|
||||
currentBiomeFile = None
|
||||
currentBiomeData = None
|
||||
grasscolor = None
|
||||
@@ -1290,9 +1601,9 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
||||
# (when adding new blocks here and in generate_special_textures,
|
||||
# please, if possible, keep the ascending order of blockid value)
|
||||
|
||||
special_blocks = set([ 2, 6, 9, 17, 18, 23, 27, 28, 35, 43, 44, 50, 51,
|
||||
53, 54, 55, 58, 59, 61, 62, 64, 65, 66, 67, 71, 75,
|
||||
76, 85, 86, 91, 92])
|
||||
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 35, 43, 44, 50,
|
||||
51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66, 67,
|
||||
68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
|
||||
|
||||
# this is a map of special blockIDs to a list of all
|
||||
# possible values for ancillary data that it might have.
|
||||
@@ -1302,6 +1613,7 @@ special_map = {}
|
||||
special_map[6] = range(16) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
|
||||
special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values, uses pseudo data
|
||||
special_map[17] = range(4) # wood: normal, birch and pine
|
||||
special_map[26] = range(12) # bed, orientation
|
||||
special_map[23] = range(6) # dispensers, orientation
|
||||
special_map[27] = range(14) # powered rail, orientation/slope and powered/unpowered
|
||||
special_map[28] = range(6) # detector rail, orientation/slope
|
||||
@@ -1317,17 +1629,22 @@ special_map[58] = (0,) # crafting table
|
||||
special_map[59] = range(8) # crops, grow from 0 to 7
|
||||
special_map[61] = range(6) # furnace, orientation
|
||||
special_map[62] = range(6) # burning furnace, orientation
|
||||
special_map[63] = range(16) # signpost, orientation
|
||||
special_map[64] = range(16) # wooden door, open/close and orientation
|
||||
special_map[65] = (2,3,4,5) # ladder, orientation
|
||||
special_map[66] = range(10) # minecrart tracks, orientation, slope
|
||||
special_map[67] = range(4) # cobblestone stairs, orientation
|
||||
special_map[68] = (2,3,4,5) # wall sing, orientation
|
||||
special_map[71] = range(16) # iron door, open/close and orientation
|
||||
special_map[75] = (1,2,3,4,5) # off redstone torch, orientation
|
||||
special_map[76] = (1,2,3,4,5) # on redstone torch, orientation
|
||||
special_map[85] = range(17) # fences, all the possible combination, uses pseudo data
|
||||
special_map[86] = range(5) # pumpkin, orientation
|
||||
special_map[90] = (1,2,4,8) # portal, in 2 orientations, 4 cases, uses pseudo data
|
||||
special_map[91] = range(5) # jack-o-lantern, orientation
|
||||
special_map[92] = range(6) # cake!
|
||||
special_map[93] = range(16) # OFF redstone repeater, orientation and delay (delay not implemented)
|
||||
special_map[94] = range(16) # ON redstone repeater, orientation and delay (delay not implemented)
|
||||
|
||||
# grass and leaves are graysacle in terrain.png
|
||||
# we treat them as special so we can manually tint them
|
||||
@@ -1339,9 +1656,34 @@ special_map[2] = range(11) + [0x10,] # grass, grass has not ancildata but is
|
||||
# and is harmless for normal maps
|
||||
special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemented)
|
||||
|
||||
# placeholders that are generated in generate()
|
||||
terrain_images = None
|
||||
blockmap = None
|
||||
biome_grass_texture = None
|
||||
biome_leaf_texture = None
|
||||
specialblockmap = None
|
||||
|
||||
def generate(path=None):
|
||||
global _find_file_local_path
|
||||
_find_file_local_path = path
|
||||
|
||||
# This maps terainids to 16x16 images
|
||||
global terrain_images
|
||||
terrain_images = _split_terrain(_get_terrain_image())
|
||||
|
||||
# generate the normal blocks
|
||||
global blockmap
|
||||
blockmap = _build_blockimages()
|
||||
load_water()
|
||||
|
||||
# generate biome (still grayscale) leaf, grass textures
|
||||
global biome_grass_texture, biome_leaf_texture
|
||||
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
||||
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
||||
|
||||
# generate the special blocks
|
||||
global specialblockmap, special_blocks
|
||||
specialblockmap = {}
|
||||
|
||||
for blockID in special_blocks:
|
||||
for data in special_map[blockID]:
|
||||
specialblockmap[(blockID, data)] = generate_special_texture(blockID, data)
|
||||
|
||||
BIN
textures/portal.png
Normal file
BIN
textures/portal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 672 B |
@@ -1,15 +1,22 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
|
||||
<meta name="generator" content="Minecraft-Overviewer {version}" />
|
||||
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
|
||||
|
||||
<link rel="stylesheet" href="overviewer.css" type="text/css" />
|
||||
|
||||
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
|
||||
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
|
||||
|
||||
<script type="text/javascript" src="overviewerConfig.js"></script>
|
||||
<script type="text/javascript" src="overviewer.js"></script>
|
||||
<script type="text/javascript" src="markers.js"></script>
|
||||
<script type="text/javascript" src="regions.js"></script>
|
||||
|
||||
</head>
|
||||
|
||||
<!-- Generated at: {time} -->
|
||||
<body onload="overviewer.util.initialize()">
|
||||
<div id="mcmap"></div>
|
||||
|
||||
@@ -145,7 +145,7 @@ var overviewer = {
|
||||
var lng = defaultCenter.lng();
|
||||
var zoom = overviewerConfig.map.defaultZoom;
|
||||
var mapcenter;
|
||||
queryParams = overviewer.util.parseQueryString();
|
||||
var queryParams = overviewer.util.parseQueryString();
|
||||
if (queryParams.lat) {
|
||||
lat = parseFloat(queryParams.lat);
|
||||
}
|
||||
@@ -194,6 +194,7 @@ var overviewer = {
|
||||
},
|
||||
mapTypeId: overviewer.util.getDefaultMapTypeId(),
|
||||
streetViewControl: false,
|
||||
overviewMapControl: true,
|
||||
zoomControl: overviewerConfig.map.controls.zoom,
|
||||
backgroundColor: overviewer.util.getMapTypeBackgroundColor(
|
||||
overviewer.util.getDefaultMapTypeId())
|
||||
@@ -226,14 +227,27 @@ var overviewer = {
|
||||
overviewer.collections.mapTypes[i]);
|
||||
}
|
||||
|
||||
// Jump to the hash if given
|
||||
overviewer.util.initHash();
|
||||
|
||||
// Add live hash update listeners
|
||||
// Note: It is important to add them after jumping to the hash
|
||||
google.maps.event.addListener(overviewer.map, 'dragend', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
|
||||
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
|
||||
// Make the link again whenever the map changes
|
||||
google.maps.event.addListener(overviewer.map, 'maptypeid_changed', function() {
|
||||
$('#'+overviewerConfig.CONST.mapDivId).css(
|
||||
'background-color', overviewer.util.getMapTypeBackgroundColor(
|
||||
overviewer.map.getMapTypeId()));
|
||||
//smuggled this one in here for maptypeid hash generation --CounterPillow
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
// We can now set the map to use the 'coordinate' map type
|
||||
overviewer.map.setMapTypeId(overviewer.util.getDefaultMapTypeId());
|
||||
},
|
||||
/**
|
||||
* Read through overviewer.collections.markerDatas and create Marker
|
||||
@@ -368,6 +382,14 @@ var overviewer = {
|
||||
clickable = false; // if it doesn't have a name, we dont have to show it.
|
||||
}
|
||||
|
||||
if(region.opacity) {
|
||||
var strokeOpacity = region.opacity;
|
||||
var fillOpacity = region.opacity * 0.25;
|
||||
} else {
|
||||
var strokeOpacity = region.strokeOpacity;
|
||||
var fillOpacity = region.fillOpacity;
|
||||
}
|
||||
|
||||
if (region.closed) {
|
||||
var shape = new google.maps.Polygon({
|
||||
'name': name,
|
||||
@@ -375,10 +397,10 @@ var overviewer = {
|
||||
'geodesic': false,
|
||||
'map': null,
|
||||
'strokeColor': region.color,
|
||||
'strokeOpacity': region.opacity,
|
||||
'strokeOpacity': strokeOpacity,
|
||||
'strokeWeight': overviewerConfig.CONST.regionStrokeWeight,
|
||||
'fillColor': region.color,
|
||||
'fillOpacity': region.opacity * 0.25,
|
||||
'fillOpacity': fillOpacity,
|
||||
'zIndex': j,
|
||||
'paths': converted
|
||||
});
|
||||
@@ -389,7 +411,7 @@ var overviewer = {
|
||||
'geodesic': false,
|
||||
'map': null,
|
||||
'strokeColor': region.color,
|
||||
'strokeOpacity': region.opacity,
|
||||
'strokeOpacity': strokeOpacity,
|
||||
'strokeWeight': overviewerConfig.CONST.regionStrokeWeight,
|
||||
'zIndex': j,
|
||||
'path': converted
|
||||
@@ -449,29 +471,6 @@ var overviewer = {
|
||||
}
|
||||
return results;
|
||||
},
|
||||
/**
|
||||
* Set the link (at the bottom of the screen) to the current view.
|
||||
* TODO: make this preserve the mapTypeId as well
|
||||
*/
|
||||
'setViewUrl': function() {
|
||||
var displayZoom = overviewer.map.getZoom();
|
||||
if (displayZoom == overviewerConfig.map.maxZoom) {
|
||||
displayZoom = 'max';
|
||||
} else {
|
||||
displayZoom -= overviewerConfig.map.maxZoom;
|
||||
}
|
||||
var point;
|
||||
var point = overviewer.util.fromLatLngToWorld(
|
||||
overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
|
||||
var viewUrl = location.href.substring(0, location.href.lastIndexOf(
|
||||
location.search))
|
||||
+ '?x=' + Math.floor(point.x)
|
||||
+ '&y=' + Math.floor(point.y)
|
||||
+ '&z=' + Math.floor(point.z)
|
||||
+ '&zoom=' + displayZoom;
|
||||
document.getElementById('link').innerHTML = viewUrl;
|
||||
|
||||
},
|
||||
'getDefaultMapTypeId': function() {
|
||||
return overviewer.collections.mapTypeIds[0];
|
||||
},
|
||||
@@ -571,21 +570,6 @@ var overviewer = {
|
||||
* like the compass, current view link, etc.
|
||||
*/
|
||||
'createMapControls': function() {
|
||||
// viewstate link (little link to where you're looking at the map,
|
||||
// normally bottom left)
|
||||
var viewStateDiv = document.createElement('DIV');
|
||||
viewStateDiv.id='link';
|
||||
// add it to the map, bottom left.
|
||||
if (overviewerConfig.map.controls.link) {
|
||||
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
|
||||
overviewer.util.setViewUrl();
|
||||
});
|
||||
google.maps.event.addListener(overviewer.map, 'center_changed', function() {
|
||||
overviewer.util.setViewUrl();
|
||||
});
|
||||
overviewer.map.controls[google.maps.ControlPosition.BOTTOM_LEFT].push(viewStateDiv);
|
||||
}
|
||||
|
||||
// compass rose, in the top right corner
|
||||
var compassDiv = document.createElement('DIV');
|
||||
compassDiv.style.padding = '5px';
|
||||
@@ -767,9 +751,11 @@ var overviewer = {
|
||||
overviewer.collections.infoWindow.close();
|
||||
}
|
||||
// Replace our Info Window's content and position
|
||||
var point = overviewer.util.fromLatLngToWorld(event.latLng.lat(),event.latLng.lng());
|
||||
var contentString = '<b>Region: ' + shape.name + '</b><br />' +
|
||||
'Clicked Location: <br />' + event.latLng.lat() + ', ' +
|
||||
event.latLng.lng() + '<br />';
|
||||
'Clicked Location: <br />' + Math.round(point.x,1) + ', ' + point.y
|
||||
+ ', ' + Math.round(point.z,1)
|
||||
+ '<br />';
|
||||
infowindow.setContent(contentString);
|
||||
infowindow.setPosition(event.latLng);
|
||||
infowindow.open(overviewer.map);
|
||||
@@ -794,8 +780,80 @@ var overviewer = {
|
||||
infowindow.open(overviewer.map, marker);
|
||||
overviewer.collections.infoWindow = infowindow;
|
||||
});
|
||||
},
|
||||
'initHash': function() {
|
||||
if(window.location.hash.split("/").length > 1) {
|
||||
overviewer.util.goToHash();
|
||||
// Clean up the hash.
|
||||
overviewer.util.updateHash();
|
||||
|
||||
// Add a marker indicating the user-supplied position
|
||||
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
|
||||
overviewer.collections.markerDatas.push([{
|
||||
'msg': 'Coordinates ' + Math.floor(coordinates.x) + ', ' + Math.floor(coordinates.y) + ', ' + Math.floor(coordinates.z),
|
||||
'x': coordinates.x,
|
||||
'y': coordinates.y,
|
||||
'z': coordinates.z,
|
||||
'type': 'querypos'}]);
|
||||
}
|
||||
},
|
||||
'setHash': function(x, y, z, zoom, maptype) {
|
||||
window.location.replace("#/" + Math.floor(x) + "/" + Math.floor(y) + "/" + Math.floor(z) + "/" + zoom + "/" + maptype);
|
||||
},
|
||||
'updateHash': function() {
|
||||
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
|
||||
var zoom = overviewer.map.getZoom();
|
||||
var maptype = overviewer.map.getMapTypeId();
|
||||
if (zoom == overviewerConfig.map.maxZoom) {
|
||||
zoom = 'max';
|
||||
} else if (zoom == overviewerConfig.map.minZoom) {
|
||||
zoom = 'min';
|
||||
} else {
|
||||
// default to (map-update friendly) negative zooms
|
||||
zoom -= overviewerConfig.map.maxZoom;
|
||||
}
|
||||
overviewer.util.setHash(coordinates.x, coordinates.y, coordinates.z, zoom, maptype);
|
||||
},
|
||||
'goToHash': function() {
|
||||
// Note: the actual data begins at coords[1], coords[0] is empty.
|
||||
var coords = window.location.hash.split("/");
|
||||
var latlngcoords = overviewer.util.fromWorldToLatLng(parseInt(coords[1]), parseInt(coords[2]), parseInt(coords[3]));
|
||||
var zoom;
|
||||
var maptype = '';
|
||||
// The if-statements try to prevent unexpected behaviour when using incomplete hashes, e.g. older links
|
||||
if (coords.length > 4) {
|
||||
zoom = coords[4];
|
||||
}
|
||||
if (coords.length > 5) {
|
||||
maptype = coords[5];
|
||||
}
|
||||
|
||||
if (zoom == 'max') {
|
||||
zoom = overviewerConfig.map.maxZoom;
|
||||
} else if (zoom == 'min') {
|
||||
zoom = overviewerConfig.map.minZoom;
|
||||
} else {
|
||||
zoom = parseInt(zoom);
|
||||
if (zoom < 0 && zoom + overviewerConfig.map.maxZoom >= 0) {
|
||||
// if zoom is negative, treat it as a "zoom out from max"
|
||||
zoom += overviewerConfig.map.maxZoom;
|
||||
} else {
|
||||
// fall back to default zoom
|
||||
zoom = overviewerConfig.map.defaultZoom;
|
||||
}
|
||||
}
|
||||
// If the maptype isn't set, set the default one.
|
||||
if (maptype == '') {
|
||||
// We can now set the map to use the 'coordinate' map type
|
||||
overviewer.map.setMapTypeId(overviewer.util.getDefaultMapTypeId());
|
||||
} else {
|
||||
overviewer.map.setMapTypeId(maptype);
|
||||
}
|
||||
|
||||
overviewer.map.setCenter(latlngcoords);
|
||||
overviewer.map.setZoom(zoom);
|
||||
},
|
||||
},
|
||||
/**
|
||||
* The various classes needed in this file.
|
||||
*/
|
||||
@@ -827,6 +885,7 @@ var overviewer = {
|
||||
overviewerConfig.map.center[0],
|
||||
overviewerConfig.map.center[1],
|
||||
overviewerConfig.map.center[2]));
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
},
|
||||
/**
|
||||
|
||||
@@ -79,7 +79,7 @@ var overviewerConfig = {
|
||||
* Set to true to turn on debug mode, which adds a grid to the map along
|
||||
* with co-ordinates and a bunch of console output.
|
||||
*/
|
||||
'debug': false,
|
||||
'debug': false
|
||||
},
|
||||
/**
|
||||
* Group definitions for objects that are partially selectable (signs and
|
||||
11
world.py
11
world.py
@@ -78,6 +78,7 @@ class World(object):
|
||||
logging.info("Scanning regions")
|
||||
regionfiles = {}
|
||||
self.regions = {}
|
||||
self.regionlist = regionlist # a list of paths
|
||||
for x, y, regionfile in self._iterate_regionfiles():
|
||||
mcr = self.reload_region(regionfile)
|
||||
mcr.get_chunk_info()
|
||||
@@ -277,16 +278,22 @@ class World(object):
|
||||
"""Returns an iterator of all of the region files, along with their
|
||||
coordinates
|
||||
|
||||
Note: the regionlist here will be used to determinte the size of the
|
||||
world.
|
||||
|
||||
Returns (regionx, regiony, filename)"""
|
||||
join = os.path.join
|
||||
if regionlist is not None:
|
||||
for path in regionlist:
|
||||
if path.endswith("\n"):
|
||||
path = path[:-1]
|
||||
path = path.strip()
|
||||
f = os.path.basename(path)
|
||||
if f.startswith("r.") and f.endswith(".mcr"):
|
||||
p = f.split(".")
|
||||
logging.debug("Using path %s from regionlist", f)
|
||||
yield (int(p[1]), int(p[2]), join(self.worlddir, 'region', f))
|
||||
else:
|
||||
logging.warning("Ignore path '%s' in regionlist", f)
|
||||
|
||||
else:
|
||||
for path in glob(os.path.join(self.worlddir, 'region') + "/r.*.*.mcr"):
|
||||
dirpath, f = os.path.split(path)
|
||||
|
||||
Reference in New Issue
Block a user