0

Use chunk.check_cache

This commit is contained in:
Ryan McCue
2010-12-13 22:16:35 +10:00
parent 72ec5469fa
commit b3abb072c8
2 changed files with 8 additions and 4 deletions

View File

@@ -301,7 +301,7 @@ class WorldRenderer(object):
continue
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
if oldimg[1] and (os.path.getmtime(chunkfile) <= os.path.getmtime(oldimg[1])):
if chunk.check_cache(chunkfile, oldimg[1]):
result = oldimg[1]
else:
result = chunk.render_and_save(chunkfile, self.cachedir, self, oldimg, queue=q)
@@ -331,7 +331,7 @@ class WorldRenderer(object):
continue
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
if oldimg[1] and (os.path.getmtime(chunkfile) <= os.path.getmtime(oldimg[1])):
if chunk.check_cache(chunkfile, oldimg[1]):
result = FakeAsyncResult(oldimg[1])
else:
result = pool.apply_async(chunk.render_and_save,