Fix textures for saplings.
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@@ -439,12 +439,12 @@ def generate_special_texture(blockID, data):
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if blockID == 6: # saplings
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if blockID == 6: # saplings
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if data == 1: # spruce sapling
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if data == 1: # spruce sapling
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toptexture = terrain_images[64]
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toptexture = terrain_images[63]
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sidetexture = terrain_images[64]
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sidetexture = terrain_images[63]
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if data == 2: # birch sapling
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if data == 2: # birch sapling
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toptexture = terrain_images[80]
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toptexture = terrain_images[79]
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sidetexture = terrain_images[80]
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sidetexture = terrain_images[79]
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else: # usual and future saplings
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else: # usual and future saplings
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toptexture = terrain_images[15]
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toptexture = terrain_images[15]
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