Added the ability to specify multiple crop zones.
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@@ -488,16 +488,20 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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# regionset cache pulls from the same underlying cache object.
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rset = world.CachedRegionSet(rset, caches)
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# If a crop is requested, wrap the regionset here
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if "crop" in render:
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rset = world.CroppedRegionSet(rset, *render['crop'])
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# If this is to be a rotated regionset, wrap it in a RotatedRegionSet
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# object
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if (render['northdirection'] > 0):
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rset = world.RotatedRegionSet(rset, render['northdirection'])
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logging.debug("Using RegionSet %r", rset)
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# If a crop is requested, wrap the regionset here
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if "crop" in render:
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rsets = []
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for zone in render['crop']:
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rsets.append(world.CroppedRegionSet(rset, *zone))
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else:
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rsets = [rset]
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###############################
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# Do the final prep and create the TileSet object
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@@ -508,8 +512,9 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
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tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "defaultzoom", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension", "changelist", "showspawn", "overlay", "base", "poititle", "maxzoom", "showlocationmarker", "minzoom"])
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tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
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tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts, tileset_dir)
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tilesets.append(tset)
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for rset in rsets:
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tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts, tileset_dir)
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tilesets.append(tset)
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# Do tileset preprocessing here, before we start dispatching jobs
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logging.info("Preprocessing...")
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