Working cave rendermode without tinting.
This commit is contained in:
@@ -119,4 +119,18 @@ typedef struct {
|
||||
} RenderModeSpawn;
|
||||
extern RenderModeInterface rendermode_spawn;
|
||||
|
||||
/* CAVE */
|
||||
typedef struct {
|
||||
/* render blocks with lighting mode */
|
||||
RenderModeNormal parent;
|
||||
/* data used to know where the surface is */
|
||||
PyObject *skylight;
|
||||
PyObject *left_skylight;
|
||||
PyObject *right_skylight;
|
||||
PyObject *up_left_skylight;
|
||||
PyObject *up_right_skylight;
|
||||
|
||||
} RenderModeCave;
|
||||
extern RenderModeInterface rendermode_cave;
|
||||
|
||||
#endif /* __RENDERMODES_H_INCLUDED__ */
|
||||
|
||||
Reference in New Issue
Block a user