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separated iterate and rendermode code, rendermodes are now defined by interface structs

This commit is contained in:
Aaron Griffith
2011-03-21 07:40:14 -04:00
parent 7b7f97d6c5
commit b908c6e07c
5 changed files with 204 additions and 107 deletions

View File

@@ -24,9 +24,13 @@
#ifndef __OVERVIEWER_H_INCLUDED__
#define __OVERVIEWER_H_INCLUDED__
/* Python and PIL headers */
/* Python PIL, and numpy headers */
#include <Python.h>
#include <Imaging.h>
#include <numpy/arrayobject.h>
/* macro for getting a value out of a 3D numpy byte array */
#define getArrayByte3D(array, x,y,z) (*(unsigned char *)(PyArray_GETPTR3((array), (x), (y), (z))))
/* in composite.c */
Imaging imaging_python_to_c(PyObject *obj);
@@ -44,16 +48,31 @@ typedef struct {
PyObject *textures;
PyObject *chunk;
/* the rest only make sense for occluded() and draw() !! */
/* the tile image and destination */
PyObject *img;
int imgx, imgy;
/* the block position and type */
/* the block position and type, and the block array */
int x, y, z;
unsigned char block;
PyObject *blocks;
} RenderState;
int is_transparent(PyObject* tup, unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);
typedef struct {
/* the size of the local storage for this rendermode */
unsigned int data_size;
/* may return non-zero on error */
int (*start)(void *, RenderState *);
void (*finish)(void *, RenderState *);
/* returns non-zero to skip rendering this block */
int (*occluded)(void *, RenderState *);
/* last two arguments are img and mask, from texture lookup */
void (*draw)(void *, RenderState *, PyObject *, PyObject *);
} RenderModeInterface;
int init_chunk_render(void);
int is_transparent(unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);
#endif /* __OVERVIEWER_H_INCLUDED__ */