Cleaned up leftovers in chunk.py from before c_overviewer did rendering
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18
chunk.py
18
chunk.py
@@ -406,21 +406,6 @@ class ChunkRenderer(object):
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For cave mode, all blocks that have any direct sunlight are not
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rendered, and blocks are drawn with a color tint depending on their
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depth."""
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blocks = self.blocks
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pseudo_ancildata_blocks = set([85])
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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if cave:
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# Cave mode. Actually go through and 0 out all blocks that are not in a
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# cave, so that it only renders caves.
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# Places where the skylight is not 0 (there's some amount of skylight
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# touching it) change it to something that won't get rendered, AND
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# won't get counted as "transparent".
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blocks = blocks.copy()
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blocks[self.skylight != 0] = 21
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blockData = get_blockdata_array(self.level)
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blockData_expanded = numpy.empty((16,16,128), dtype=numpy.uint8)
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@@ -429,7 +414,6 @@ class ChunkRenderer(object):
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# Odd elements get the upper 4 bits
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blockData_expanded[:,:,1::2] = blockData >> 4
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tileEntities = get_tileentity_data(self.level)
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# Each block is 24x24
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# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
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@@ -443,6 +427,8 @@ class ChunkRenderer(object):
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c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
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#tileEntities = get_tileentity_data(self.level)
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tileEntities = []
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for entity in tileEntities:
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if entity['id'] == 'Sign':
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msg=' \n'.join([entity['Text1'], entity['Text2'], entity['Text3'], entity['Text4']])
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